New topic, got a question 'bout modding, post it! - Page 2

New topic, got a question 'bout modding, post it!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Hard to say anything about balancing at this phase.. but wouldn't it be cool if you could airlift the dangerous wreck away?
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Zagupi wrote:Hard to say anything about balancing at this phase.. but wouldn't it be cool if you could airlift the dangerous wreck away?
Or into an enemies base, heheh

Told ya, deadly mines..

So 5 ways I've come to decide, probably gunna be more..

1. Don't let them build it, I will make the standard factory build time for it 30 minutes, not counting extra constructors, if they actually do build it, you deserve to die :mrgreen:

2: Reclaim the "wreck" or immobile zoid...

3: Airlift it, use it as a weapon against the guy who built it...

4: Build your races super unit, better be fast though...

5: Loads, and loads, and loads, of level 4's...

I may have more options, but it will be balanced, its gunna be more skill vs. skill...

Superweapons on my mod will be built 1 a game, they decide the whole game after that, so I don't think I'll expect to see two, ever... Not even in speedmetal... Maybe one on each side, but not two for one person...
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Hyaaah! Double post...

Do I need a move script/script at all for my commander to play the game?

Edit: How do I compile scripts? I feel like a nub...

How do I make it sdz? An option in WinRAR?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

1. You need at least a cob file named like your unit shorthand or Spring will quit with "Script ______.cob not found". One of the few errors Spring actually complains about.
2. Compiling is done with the program Scriptor, available from the Wiki page on modding.
3. sdz = zip with another name.
Gobbob
Posts: 9
Joined: 05 Apr 2006, 17:08

Post by Gobbob »

can you make it so that you can only have one of a certain building and if that building gets destroyed you can build another 1

-Goby
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

lol, MTR, unit limits...

So, Scriptor can compile? I'll have to look through it some more...

And Do I need tdf or can I use txt?
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Not without messing with the economy, AFAIK.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Messing with the economy?

Weird...

and what does AFAIK stand for, huh? I dunno..
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Well, you can give a building/unit negative storage so that you can stop anything else being built using that resource...

As Far As I Know.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Oh, okay...
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Actually, it means... Anti-Fricken-Air Is Killer
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