How hard is it to make a decent map?
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How hard is it to make a decent map?
From 1 to 5///
After my mod is finished I will most likely make exotic alien worlds, sprawling robotic cities, and human wastes/cities...
I need an estimate how hard it would be...
After my mod is finished I will most likely make exotic alien worlds, sprawling robotic cities, and human wastes/cities...
I need an estimate how hard it would be...
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Read the mapmaking sticky on this forum, not any of the tutorials in the wiki, many of them are outdated. The compiling is the hardest part to get to work at all. Of course the actual art part is hardest to get "right".
I haven't done any good maps but I'd say it's about hardness 2 to 3 to do a crap map.
I haven't done any good maps but I'd say it's about hardness 2 to 3 to do a crap map.

For me, it's the texture. If you have good technical know-how and some appreciation for the finer points of strategy, game wise or military wise, then coming up with the concept for a map, and making heightmap, metalmap, featuremap, importing all the features you need, all easy, maybe 2-3 hours if you take your time.
Making a convincing texture can take dozens of hours.
Making a convincing texture can take dozens of hours.
True, but i put dozen of hours into invernus or yilith, and messed up the metall Map or the "everyone the same amount heights" thing. To make a decent map - so sorry to say that - a Good Texture is not nessecary. Ohh, that really hurts- it is just a guess, but i think castles or riverdale would be famous even without Texture.Erom wrote:For me, it's the texture. If you have good technical know-how and some appreciation for the finer points of strategy, game wise or military wise, then coming up with the concept for a map, and making heightmap, metalmap, featuremap, importing all the features you need, all easy, maybe 2-3 hours if you take your time.
Making a convincing texture can take dozens of hours.