How hard is it to make a decent map?

How hard is it to make a decent map?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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How hard is it to make a decent map?

1
0
No votes
2
0
No votes
3
7
37%
4
7
37%
5
5
26%
 
Total votes: 19

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

How hard is it to make a decent map?

Post by Snipawolf »

From 1 to 5///

After my mod is finished I will most likely make exotic alien worlds, sprawling robotic cities, and human wastes/cities...

I need an estimate how hard it would be...
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

It depends on many many things.
More complicated, detailed, and whatnot does not necessarily translate into 'decent'.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

well, I would say looks mostly, but I think strategic balance is more important
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I'd say 1 or 2.. its mostly just time consuming... :wink:
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I would say a 4 ... If you want to have custom features.
IMO ... custom features for me takes time. So, I haven't
used any in my last few maps releases. Instead I have
been working on getting my textures together.

In the long run the more time you spend on it the better
you'll get at it ..
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Read the mapmaking sticky on this forum, not any of the tutorials in the wiki, many of them are outdated. The compiling is the hardest part to get to work at all. Of course the actual art part is hardest to get "right".
I haven't done any good maps but I'd say it's about hardness 2 to 3 to do a crap map. :-)
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Ohh, k, I might be able to whip up something in a year or so when I am done with my mod... It sounds time consuming, so it shouldn't be bad...
Thanks for the replies..
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I would say 1 for acctual difficulty of process, 3 for time consuming and 5 for figureing out all the nit picky stupidness to make the whole process work in the first place... when you know what you are doing, I would block out about 24 hours of actual work in each good, unique featured map.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Making a decent map doesn't really require much. Now making a great map, that's something entirely different.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

True Cheese

It is like Mod making without Programming. The Same trouble, the Same balancing thing, hundreds of test games - or you will produce hundreds of unplayed Maps.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

For me, it's the texture. If you have good technical know-how and some appreciation for the finer points of strategy, game wise or military wise, then coming up with the concept for a map, and making heightmap, metalmap, featuremap, importing all the features you need, all easy, maybe 2-3 hours if you take your time.

Making a convincing texture can take dozens of hours.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Erom wrote:For me, it's the texture. If you have good technical know-how and some appreciation for the finer points of strategy, game wise or military wise, then coming up with the concept for a map, and making heightmap, metalmap, featuremap, importing all the features you need, all easy, maybe 2-3 hours if you take your time.

Making a convincing texture can take dozens of hours.
True, but i put dozen of hours into invernus or yilith, and messed up the metall Map or the "everyone the same amount heights" thing. To make a decent map - so sorry to say that - a Good Texture is not nessecary. Ohh, that really hurts- it is just a guess, but i think castles or riverdale would be famous even without Texture.
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