Firing on and over one's own units

Firing on and over one's own units

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
SatiatedGakidou
Posts: 5
Joined: 03 May 2005, 20:51

Firing on and over one's own units

Post by SatiatedGakidou »

I'm sure this has already been brought up, although I can't find the relevant thread to post in. Would it be possible to include an option for firing at one's own units? Currently units won't accept the order to attack units under your control, and when in controlling mode, you can't even aim directly at friendly units and structures. In fact, in controlling mode, you can't even target trees directly, making deforesting difficult. There is apparently a 'free fire' mode in controlling mode, but this doesn't seem to allow me to overcome this automatic ally avoidance system. (What is free fire mode for, by the way?)

Is there any chance that the option to fire on and through one's own units will be added at some point? (Or already is somewhere in the game? I didn't see anything in the readme about it.)
User avatar
Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

Post by Storm »

Also, the fact that units can't shoot through each other makes missile units kinda rubbish. Especially MTs in rows have troubles firing more than 45 degrees off the formation.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Hum, when you press B, you can see the "collision" box...don't you find that someone are a little too big?
I could be cool to have a -20% bigger collision box for allied units, so they will have less problem when fireing.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Would be better to manually define collision spheres using parts on the model and FBI tags.
User avatar
sp2danny72
Posts: 60
Joined: 09 Jan 2005, 04:52

free fire

Post by sp2danny72 »

the 'free fire' means AI fire at will,
ie you just stear.
User avatar
Rayden
Posts: 377
Joined: 01 May 2005, 13:15

Post by Rayden »

I have a (imho) important issue on this fireline .. if i am right a unit stays in inactive mode if fireline to an enemy unit is blocked by a friendly unit. This is no problem for most lasers and cannons as they can engage quickly from inactive mode.

Anyway it's a major issue for weapons like annihilator from arm! As this weapon has a very long setup time.

I would suggest that a defense structure stays active if an enemy is in range, but it doesn't fire if there is no free sight to that enemy.

i hope you know what i mean.
Post Reply

Return to “Engine”