hi!
I just downloaded the source code, i got the server to build but there is no settings.txt example.
I also noticed that you are using mysql, i downloaded the source to see if i could hack it to build on linux.
I dont know your plans for ta spring servers... the server is just a meeting point right? then a client launches a server and the others join in.
Is there a possibility for totally dedicated servers? players joining in at any time?
too much questions already :)
settings.txt format?
Moderator: Moderators
We're already working on a linux port, see the porting dev. site. If you feel like joining in and lending a hand on a module that hasn't yet been claimed, you're more than welcome :)
Unfortunately, getting a working port (at least as far as rts is concerned) is going to involve more than "just a little hacking"
All modules will at least have to have the MSVCisms stripped out, if not more.
There is a sample settings.txt available in the Documentation directory.
For the other questions, I'm not the one to answer :)
Unfortunately, getting a working port (at least as far as rts is concerned) is going to involve more than "just a little hacking"

There is a sample settings.txt available in the Documentation directory.
For the other questions, I'm not the one to answer :)
Last edited by Dave on 03 May 2005, 02:17, edited 1 time in total.
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- PauloMorfeo
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Yes, it is literally impossible to do that. However cool it might be, I don't think it is possible with the resources we have.PauloMorfeo wrote:That has been brought up many times. The developers say that with the current network code they have, there is no way that that will happen. (at least easily)
We would have to rewrite the netcode so that it was more like an FPS's, which would mean bigger servers would be needed. Joe from down the street won't be able to host games anymore. Regardless, it would still be interesting to see something like that implimented however.