settings.txt format?

settings.txt format?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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muldy
Posts: 3
Joined: 03 May 2005, 01:51

settings.txt format?

Post by muldy »

hi!

I just downloaded the source code, i got the server to build but there is no settings.txt example.

I also noticed that you are using mysql, i downloaded the source to see if i could hack it to build on linux.

I dont know your plans for ta spring servers... the server is just a meeting point right? then a client launches a server and the others join in.

Is there a possibility for totally dedicated servers? players joining in at any time?

too much questions already :)
Dave
Posts: 56
Joined: 28 Apr 2005, 01:44

Post by Dave »

We're already working on a linux port, see the porting dev. site. If you feel like joining in and lending a hand on a module that hasn't yet been claimed, you're more than welcome :)
Unfortunately, getting a working port (at least as far as rts is concerned) is going to involve more than "just a little hacking" :( All modules will at least have to have the MSVCisms stripped out, if not more.

There is a sample settings.txt available in the Documentation directory.

For the other questions, I'm not the one to answer :)
Last edited by Dave on 03 May 2005, 02:17, edited 1 time in total.
muldy
Posts: 3
Joined: 03 May 2005, 01:51

Post by muldy »

Thanks for the quick reply.

Is there any irc where developers meet? :)
Dave
Posts: 56
Joined: 28 Apr 2005, 01:44

Post by Dave »

Not that I know (I'm not one of SY, I just offered to help port taspring to linux and kind of try to coordinate that). I'm hogging #taspring on irc.freenode.net if anyone wants to join me... Or if there is an official channel somewhere, can we get a pointer? :)
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

the server is tied directly to the lobby... its not really capable of hosting Spring games. What can be done is hack Spring to act as a host without containing a player or executing AI. someone should look into it :)
muldy
Posts: 3
Joined: 03 May 2005, 01:51

Post by muldy »

That was what i was thinking on...
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Post by Fnordia »

While not a dedicated taspring channel, we all hang out in #sy on irc.quakenet.org. Visitors may be subject to harmful doses of the swedish language though.
HellToupee
Posts: 59
Joined: 01 May 2005, 01:27

Post by HellToupee »

what about the players joining any time thing is that possible? or can a person not sync up. It would be very good for spectators and players who could ither A take over from someone else who leaves ai when its implemented or join someones team.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

That has been brought up many times. The developers say that with the current network code they have, there is no way that that will happen. (at least easily)
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

PauloMorfeo wrote:That has been brought up many times. The developers say that with the current network code they have, there is no way that that will happen. (at least easily)
Yes, it is literally impossible to do that. However cool it might be, I don't think it is possible with the resources we have.

We would have to rewrite the netcode so that it was more like an FPS's, which would mean bigger servers would be needed. Joe from down the street won't be able to host games anymore. Regardless, it would still be interesting to see something like that implimented however.
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