What do mod's need for the next version of Spring?

What do mod's need for the next version of Spring?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Guessmyname
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Joined: 28 Apr 2005, 21:07

What do mod's need for the next version of Spring?

Post by Guessmyname »

I just tried to test 'Legions in the new version of Spring (It's not going to be released before then, so why not?), but I was immediately thrown straight back with a message saying that gamedat/sensors.tdf was missing.

This of course raises three questions:

1. What do I put in sensors.tdf?
2. Are there other files like sensors.tdf that mods must have to work?
3. What do I put in them?
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Caydr
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Post by Caydr »

Make a blank file called sensors.tdf in the spring/gamedata directory. I think it's a temporary thing for testing, when they make a final version it will rely on the mod's sensors.tdf file instead.

If that's not what they're thinking, I want to know who the pothead on the team is.

There's another file I think, but the same procedure works for it. particles.tdf, IIRC.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Yes, the release will just include a default sensors.tdf that can be overidden by the mod's sensors.tdf

So instead of erroring out it uses the default if your mod doesn't include it. Same applies to the other gamedata/* files.
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Caydr
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Post by Caydr »

Will mods be forced to use the "beyond certain point units appear as icons/dots" or can it be disabled?
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Guessmyname
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Post by Guessmyname »

I'd think so

EDIT: "Incorrect AI version aidll/centralbuild.dll"
Last edited by Guessmyname on 25 Aug 2006, 23:51, edited 1 time in total.
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AF
AI Developer
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Post by AF »

The AI itnerface number was updated, you'll need to install the dev build to a seperate folder else the samedata that makes alpha masks work in 0.73 and the AI's for 0.73 will break 0.72 and vice versa
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Guessmyname
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Post by Guessmyname »

Oh. Where can I get the latest AI's for the new version?
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Caydr
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Post by Caydr »

Just delete your AIDLL folder for now. For development purposes (and this is a developer release...) you don't need them.
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FoeOfTheBee
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Post by FoeOfTheBee »

Caydr wrote:Will mods be forced to use the "beyond certain point units appear as icons/dots" or can it be disabled?
\

In the dev version you can adjust it in the game settings panel.
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