Here is the Heightmap

I am thinking about placing a Sandtexture on the Water and use it as Quicksand...
Well, off to do evil things to poor MapConv

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3DsMax Spline Modelling- It allows easy drawing of curves and lines, and after that overlay of a surface.NOiZE wrote:How do you make these hieghtmaps?
You can't AFAIK, someone make us a better "water" systemPicassoCT wrote:I have another Question - how do i get a nearly intransparent water, only showing the Texture ? Current result is this, which is not really convincing Quicksand
[img=http://img143.imageshack.us/img143/8997 ... bz9.th.jpg]
Code: Select all
[WATER]
{
WaterBaseColor=0.6 0.6 0.4; //color at water surface
WaterAbsorb=1 1 1; //how fast different colors are absorbed by the water
WaterMinColor=0.6 0.6 0.4; //the min value the water colors will go down to
}