Can someone zealous make a "converting mods" tute?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Can someone zealous make a "converting mods" tute?
Yes, I'm a technological moron.
No, I can't for the life of me work out how to get SWTA or a number of other mods working in Spring.
Instead of waiting to have every mod available eventually converted, could someone who feels particularly zealous make a "converting TA mods to Spring: For Dummies!" tutorial?
Hopefully thanking in advance,
Zsinj.
No, I can't for the life of me work out how to get SWTA or a number of other mods working in Spring.
Instead of waiting to have every mod available eventually converted, could someone who feels particularly zealous make a "converting TA mods to Spring: For Dummies!" tutorial?
Hopefully thanking in advance,
Zsinj.
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- Posts: 57
- Joined: 01 May 2005, 03:18
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Because it means I can't just drop a downloaded ufo in my spring folder and have it to work. I have to unpack the ufo go fetch gafdump, learn to use gafdump, unpack my textures, then rename each of them to suit Spring naming scheme, then repack. It is very tedious. A dedicated modder might still do it, (and even, for TC with many textures, takes long), but the average end-user will not understand why half is TA downloaded units don't work for spring.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Well, it isn't exactly an explanatory tutorial, and it even more isn't exactly for dummies (such as myself). Its more a "follow the different threads to inconclusive answers and shifting responses that assume you have far more knowledge than you really have".
So I have to make all files hpi's, I have to unpack all the textures (to where?) using some program (where to I find said program [dead links], and how do I use it [apparently difficult]?). Then I have to fiddle around with some TAunhetter file (with only vague explanations as to how, or what to do once in). And then of course there are potential scripting issues that I have to avoid...
What do I do with .gp3 files (or in the case of SWTA, .gp4!)?
Gladly appreciating any help...
So I have to make all files hpi's, I have to unpack all the textures (to where?) using some program (where to I find said program [dead links], and how do I use it [apparently difficult]?). Then I have to fiddle around with some TAunhetter file (with only vague explanations as to how, or what to do once in). And then of course there are potential scripting issues that I have to avoid...
What do I do with .gp3 files (or in the case of SWTA, .gp4!)?
Gladly appreciating any help...
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
warlord z.
From my experience the compatability issues and the issue with scripting cannot be taken care of by dummies. In that thread I detail what need to be extracted where. I am a computer science student. There is no such thing as a solution for dummies they always find ways to make things impossible... but as you stated you got it working... which means... you are in fact not a dummy.
From my experience the compatability issues and the issue with scripting cannot be taken care of by dummies. In that thread I detail what need to be extracted where. I am a computer science student. There is no such thing as a solution for dummies they always find ways to make things impossible... but as you stated you got it working... which means... you are in fact not a dummy.