Noob map maker - What am I doing wrong ?

Noob map maker - What am I doing wrong ?

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
User avatar
LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Noob map maker - What am I doing wrong ?

Post by LBPB »

Hello,

I'm new at map making for Spring, and it is now 1 week that I'm working around trying to release a simple map.

I'm currently stopped by probably a stupid problem... The rendered grounds of my maps are dark !
If someone could tell me what am I doing so wrong... :?



For exemple in this map, all the ground should be some light green grass, but it show way too dark (nearly black)

I have tiled this in a 4096x4096 texture map
img209.imageshack.us/img209/6816/tilesnc4.jpg

Map in the lobby (is it already shown as black)
img243.imageshack.us/img243/1527/image1rf2.jpg

And the rendered ground in game (horribly dark or just black I dunno)
img85.imageshack.us/img85/3408/image2xl3.jpg

For hint, there is the Atmosphere code in the smd (but it hasn't probably nothing to do with my problem)

Code: Select all

	[ATMOSPHERE]
	{
		FogColor=1 1 1;
		FogStart=0;
		CloudColor=1 1 1;
		SkyColor=1 1 1;
		SunColor=1 1 1;
		CloudDensity=0;
		MinWind=3;
		MaxWind=10;
	}
Please help me :cry:


ps: I had read all tutos and made search throught the message board, and didn't find any similarily problem. So sorry if this had already be answered before

ps2: Sorry for the links, I can't make them appear properly in my post, since all new users are not allowed to post links... :?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Two things coming into my mind,

first negative Sun Value (means sun is below the horizon) That way your whole Map is shaded - just copy the Sun Settings out of one of the Existing Maps SMD

Second (but i doesen`t looke that way) Cat Puke, means that one of the Textures is wrong sized
User avatar
LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

thx for reply.


1) For the Sun values, I've already copyed theses from an existing map

here they are

Code: Select all

	[LIGHT]
	{
		SunDir=-0,323 0,666 -0,083;
		GroundAmbiantColor=1 1 1;
		GroundSunColor=1 1 1;
		GroundShadowDensity=1;
		UnitAmbiantColor=1 1 1;
		UnitSunColor=1 1 1;
		UnitShadowDensity=1;
		SpecularSunColor=1 1 1;
	}
2) Do you mean the Textures.bmp wich is 4096x4096 ?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Your heightmap is the wrong size. I needs to be 1/8th your texture size +1 pixel.

Therefore, if your texture is 4096x4096 then your heightmap should be 513x513.

Either that, or your smd is screwed. If needed, steal an smd out of one of my maps (simply because I know that all mine work correctly).

EDIT:

That smd is Fucked. Sundir CANNOT have any negative numbers. Download evergreenhaven, or glacier pass and use the smd from one of those. Don't change the smd at all, jsut rename the file and put it with your map.

Also, if none of the above works, simply recompile it.
Make sure that you have all the necessary files in your compile folder. If you aren't sure, take a look at my tutorial which is stickeyed at the top of this form, and there is a link to mapconv in there with all the necessary file.
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

Forboding Angel: Is the SMD-tutorial wrong then?

http://taspring.clan-sy.com/wiki/Maps:SMD
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

nope, it's not wrong, but negative sun values cause huge instability.

How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to anyone specifically, zagupi or LBPB or anyone else).
Last edited by Forboding Angel on 26 Aug 2006, 00:52, edited 1 time in total.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Forboding Angel wrote:nope, it's not wrong, but negative sun values cause huge instability.

How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to you specifically, zagupi).
How about a Forum Forboding Angel BOT who quotes yourself, till the Thread Opener writes the Magic Words "I understood, and will never ask again!" :wink:

Say it out loud FA - you like barking on the Beginners? Let me guess, ExArmy - ExDrill Sergeant ? :lol:
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

PicassoCT wrote:
Forboding Angel wrote:nope, it's not wrong, but negative sun values cause huge instability.

How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to you specifically, zagupi).
How about a Forum Forboding Angel BOT who quotes yourself, till the Thread Opener writes the Magic Words "I understood, and will never ask again!" :wink:

Say it out loud FA - you like barking on the Beginners? Let me guess, ExArmy - ExDrill Sergeant ? :lol:
I said I wasn't referancing him directly, however, I got the names wrong. I meant that I wasn't talking to LBPB directly.

Am I not allowed to have a moment of frustration? I wasn't barking at him. I was stating facts WITH ways to fix the issues. Therefore to sum it all up, I was stating cold hard facts WHILE giving needed information. Capiche? 8)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Holy crap, wait a sec. This is wierder than a simple black ground issue. LBPB, can I see the entire smd you are/were using?
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

I would think that people would have learned the cause for this.. (Im not flaming the OP, just the other ppl in the thread.) You need an nvdxt.exe file in your conv folder. Google for it or maybe someone can upload theirs.

I had this problem for ages.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Yep, that`s it... Comp1337 is right, and i will try to keep it in memory :wink:
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

PicassoCT wrote:Yep, that`s it... Comp1337 is right, and i will try to keep it in memory :wink:
Same
User avatar
LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

ok, Comp1337 put me on the way to solve my problem.

The strange thing was that I had the nvdxt.exe file in my folder...
Dunno if it was correpted or bad version.
I replaced it with a new downloaded one and now it works fine !


Thanks to all of you guys ! :wink:


Here's a little preview of the map...
The height map is practicaly finished, I'm gonna starting to work on the textures now...
img100.imageshack.us/img100/697/image3jk0.jpg
Post Reply

Return to “Map Creation”