


I'm calling it GINTA because GINTA is not TA. I'm trying out how realistic damage and range plays for a game, ammunition is also limited. So far it doesn't seem very feasible, units moving at the proper speeds look just weird (you'd mistake that tank for a scout ingame) and aircraft weapons have a range of 10+ km in real life which is way too large for Spring maps (and Spring's gunship attack behaviour). I think the large difference in scales IRL can't be successfully transferred into a game, especially a game that has a maximum LOS range of 1280. Guess I'll just turn it into something C&C like. But before that I need to implement builders and ressource production and other basic stuff.
By the way, what happened to the OnlyTargetCategory tag? I can't find any Spring mod using that.