Battletech
Moderator: Moderators
<3 the Marauder IIC. Lynx has done a great job with the texturing on the Timberwolf, although a climate-specific camoflauge pattern isn't that great when you're in a different climate. The desert camo still looks better than the gunmetal skin though (needs a bit more accent imo).
If Bobthedinosaur and ArchangelofDeath are reading this: I'd like to see you guys on MSNM soon =\
If Bobthedinosaur and ArchangelofDeath are reading this: I'd like to see you guys on MSNM soon =\
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Thanks for the feedback people.
SJ: lol, i'm not complaining.
As i'm still working on the detailing, I haven't moved to the reflection layer yet, i'm doing it as one of the final touchups to the model.
Fizz: The camo skin is just a test to see how well the mech looks with it, i've textures for any kind of environment so thats not really an issue.
That however, brings up the question of what kind of paint scheme do you want in the final in-game model then?

SJ: lol, i'm not complaining.

As i'm still working on the detailing, I haven't moved to the reflection layer yet, i'm doing it as one of the final touchups to the model.
Fizz: The camo skin is just a test to see how well the mech looks with it, i've textures for any kind of environment so thats not really an issue.
That however, brings up the question of what kind of paint scheme do you want in the final in-game model then?
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
umm... no comment
what i mean is we are still working on some important design parts for the mod, so as we can try to create models we are still not decided on how we want to go about this. there is talk about a mini mod (trial of annihilation style) and a few expansions fo rt, while we work on the final mod design which should differ in game play from the mini mod.
what i mean is we are still working on some important design parts for the mod, so as we can try to create models we are still not decided on how we want to go about this. there is talk about a mini mod (trial of annihilation style) and a few expansions fo rt, while we work on the final mod design which should differ in game play from the mini mod.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
AoD: i'll tex that in later. :p
Update:
* yes, I noticed the texture bug on the left arm, its fixed. Just ignore it. :p
* also, the leg decals may or may not be in the final skin, i just put it there to retain the "Classic" Battletech look, as you may have noticed with some of the detailing.
http://img209.imageshack.us/img209/2887 ... p3aek7.jpg
http://img209.imageshack.us/img209/9251 ... p3bsi0.jpg
http://img209.imageshack.us/img209/1725 ... ip3fq8.jpg
http://img209.imageshack.us/img209/6012 ... p3cyb0.jpg
Update:
* yes, I noticed the texture bug on the left arm, its fixed. Just ignore it. :p
* also, the leg decals may or may not be in the final skin, i just put it there to retain the "Classic" Battletech look, as you may have noticed with some of the detailing.
http://img209.imageshack.us/img209/2887 ... p3aek7.jpg
http://img209.imageshack.us/img209/9251 ... p3bsi0.jpg
http://img209.imageshack.us/img209/1725 ... ip3fq8.jpg
http://img209.imageshack.us/img209/6012 ... p3cyb0.jpg
Last edited by Wolf-In-Exile on 23 Aug 2006, 20:37, edited 1 time in total.
to Wolf-in-Exile:
lol I just saw that post in the battletech forum over at TAU
.
I have been waiting most eagerly for this mod. I have been in love with battletech ever since getting mechwarrior 2 A LONG time ago.
I like the leg decals personally. also I love the Timber Wolf. when I saw the previous example of the model on the TAU fourms I just had to play battletech stuff or die. I reinstalled all my mechcommanders and all of my mechwarrior 4 stuff (3 is buggered in xp). then I put on C&C generals for "the capellan solution" battle tech mod. now that you have me salavating all over my desk you must continue to release more tasty morsols
.
I can't wait for it to be done. but seeing how much work is going into it Im glad to wait (providing pertty pic undates like this).
lol I just saw that post in the battletech forum over at TAU

I have been waiting most eagerly for this mod. I have been in love with battletech ever since getting mechwarrior 2 A LONG time ago.
I like the leg decals personally. also I love the Timber Wolf. when I saw the previous example of the model on the TAU fourms I just had to play battletech stuff or die. I reinstalled all my mechcommanders and all of my mechwarrior 4 stuff (3 is buggered in xp). then I put on C&C generals for "the capellan solution" battle tech mod. now that you have me salavating all over my desk you must continue to release more tasty morsols

I can't wait for it to be done. but seeing how much work is going into it Im glad to wait (providing pertty pic undates like this).
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
I was discussing that with some people, proposed it for some of the E&E reskinning earlier. It's another cosmetic feature to ask for at some point!Gnome wrote:Wouldn't quite work that way, bob, since you can't dynamically load the model. You'd have to make one s3o with several copies of the model and then sacrifice texture resolution to do that and... yeah, it'd suck.
It would be cool if we could dynamically load a different skin from the script though.
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
It would pwn to be able to adapt the camo to the map, but alas, you cannot. The only way to get dynamic camo would be to paint the team color as the camoflaughe (and even then, you'd only be able to do shades of a single hue).
I was thinking, what if the Multi-Environment camo could be used for Clan forces, and Tropical Jungle for I.S. (or the other way around)? What do people think of that?
I was thinking, what if the Multi-Environment camo could be used for Clan forces, and Tropical Jungle for I.S. (or the other way around)? What do people think of that?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
on another topic


the file
http://rapidshare.de/files/30664907/MWbeta109.sdz
the details
http://www.tauniverse.com/forum/showthr ... post569998


the file
http://rapidshare.de/files/30664907/MWbeta109.sdz
the details
http://www.tauniverse.com/forum/showthr ... post569998