New AI - TSI!!!
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- tow_dragon
- Posts: 45
- Joined: 05 May 2006, 13:53
New AI - TSI!!!
Tow.Impono and I have been working by new AI for some weeks. First versions based on Spectre's SAI, but we decided to rewrite almost all engine. Now, new engine is almost done and we are publishing some informations about this project and link to source. We don't want to give you dll, when the project is incompleted, and probably bugfull. In this week we should start to focus on tactics. First final release is planned on next month.
This mysterious name means "Towowa Sztuczna Inteligencja", in English Tow's Artificial Intelligence. Because of existing AI called TAI, we decided to use polish name.
Source:
http://tsi.googlecode.com/svn/trunk/
Sorry for my English.
PS: We were very surprised, when TSI won with NTAI 9 RC14 (mod AA, map Xanthe Terra v3)
This mysterious name means "Towowa Sztuczna Inteligencja", in English Tow's Artificial Intelligence. Because of existing AI called TAI, we decided to use polish name.
Source:
http://tsi.googlecode.com/svn/trunk/
Sorry for my English.
PS: We were very surprised, when TSI won with NTAI 9 RC14 (mod AA, map Xanthe Terra v3)
Re: New AI - TSI!!!
Polish names FTW!tow_dragon wrote:"Towowa Sztuczna Inteligencja"

pre-RC19 builds arent all they're cracked up to be.
Although I think beating my TAI would be an easy task for any AI.
It's great to see mroe AI's arrive, hopefully this trio fo AI's wont be a trio much logner and the fact you've been developing TSI for a month already is promising as so many times another AI has nearly gotten to beat one fo the major AI's and then the dev has suddenly dissapeared. QAI could have given us all a battering if completed at the speed it started out at within at least 2 weeks if not 1 after Q-man dissapeared....
Although I think beating my TAI would be an easy task for any AI.
It's great to see mroe AI's arrive, hopefully this trio fo AI's wont be a trio much logner and the fact you've been developing TSI for a month already is promising as so many times another AI has nearly gotten to beat one fo the major AI's and then the dev has suddenly dissapeared. QAI could have given us all a battering if completed at the speed it started out at within at least 2 weeks if not 1 after Q-man dissapeared....
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- tow_dragon
- Posts: 45
- Joined: 05 May 2006, 13:53
- Tow_IMPono
- Posts: 12
- Joined: 21 Aug 2006, 23:58
Thanks for warm welcome :)
After nearly two months of hard work we won't give up this project, so don't concern about it.
New engine is almost finished, but it's still buggy.
We have also to write a new force handling class.

If you have any questions or doubts ask me or Tow_Dragon.
Many names are abbrevations, so they can be troublesome.
After nearly two months of hard work we won't give up this project, so don't concern about it.
New engine is almost finished, but it's still buggy.
We have also to write a new force handling class.
Good approachAF wrote:not really, i started on figuring it out with a polish dictionary. It could eb translated easily..

If you have any questions or doubts ask me or Tow_Dragon.
Many names are abbrevations, so they can be troublesome.
- Tow_IMPono
- Posts: 12
- Joined: 21 Aug 2006, 23:58
Re: New AI - TSI!!!
Nice touch with the polish name. What license will you put it under? will it go into svn?
- Tow_IMPono
- Posts: 12
- Joined: 21 Aug 2006, 23:58
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24