It's ready: Aavikko(V2)

It's ready: Aavikko(V2)

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Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

It's ready: Aavikko(V2)

Post by Zagupi »

(edited)
http://www.unknown-files.net/index.php? ... &dlid=1613
This is a link to V2. Don't use V1 any more, it's bad.


It's finished. Thanks again for all the comments and help. Please play it and let me know what you think =)
Last edited by Zagupi on 28 Aug 2006, 14:32, edited 1 time in total.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, previous work in progress shots looked like the hills were taller, did you reduce their size?

Otherwise very nice map
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

:shock: This map is really cool!! When flying around the map in FPS mode it is almost like some strange optical illusion.
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

It's a really nice map, only thing i would have changed is the height difference, just as AF said. IF you would add 50% more height difference then it would be perfect imo.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

not too shabby.. I still liked the green texture though
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Strange name and I'm with lathan on the green spots. It's cool none the less.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Hmm quite nice,

the metal patches don't look that good tbh

also perhaps you can make a 12x12 version with this texture:
http://users.evtek.fi/~ilkkale/screen035.jpg
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

DLing now ^^

Psssst! Im sure Noize meant 16x16 if you make a new version :twisted:
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Cabbage wrote:DLing now ^^

Psssst! Im sure Noize meant 16x16 if you make a new version :twisted:
NO I DID NOT :-)

we don't have enough 12x12 maps!
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Cabbage
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Post by Cabbage »

There see! he said 16x16 again! :twisted:
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Cheesecan
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Post by Cheesecan »

Good job, I'm going to enjoy this map a long time!
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

There was some critique about the metal placement and lack of decent metal spot textures. There might come a V2.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Cabbage wrote:There see! he said 16x16 again! :twisted:
Cabbage is right, NOiZE said 12x12 !

Hu, and the green version is so much cool !
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

V2 is coming. It's a bit smaller(20x20) and it has a bit more height. Still to do: metal placement and metal patch textures.
http://img241.imageshack.us/my.php?imag ... 066wf6.jpg
Zagupi
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Post by Zagupi »

Done. I'll do some playtesting tomorrow, and then if the results are good, upload it. I wonder if unknown-files has some sort of an upgrade system or should I just upload it as a new file.
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2pacalypse
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Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

I haven't had the chance to playtest the new map, but I just wanted to say that I really liked how it looked with the green textures. I'm sure it'll be fun either way, but that's just my input! 8)
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

You can't please everybody. A lot of people complained about the green stuff too..
hawkki
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Joined: 01 Jan 2006, 19:47

Post by hawkki »

Version two is even better! Thanks!
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

big maps = not fun.

looks tasty

can we have a 10 x10 - 12x12 - 14x14 crop of that one?

(look at how "river dale" map pack was made)
Zagupi
Posts: 99
Joined: 26 Jul 2006, 11:50

Post by Zagupi »

mongus wrote:
can we have a 10 x10 - 12x12 - 14x14 crop of that one?
No you can't >:)
I won't work on this map any more. I'll make new ones.
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