"team zero" connection bug

"team zero" connection bug

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Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

"team zero" connection bug

Post by Tsumari »

Greets. The subject refers to a connection problem between clients that shows one or more of them as team zero in the battleroom. I'm sure this is a pretty well known situation by now, but I just wanted to add another detail to see if this is useful at all. Tonight I was in a battleroom and when a certain player joined he showed as team 0 0, instead of the 3 or so he should have. If I left the room and came back everyone appeared normal, but to this person I was team zero and my ready box was unchecked though I had pressed it.

I saw some people discussing TCP utilities to record data and create reports. Can someone repeat that information for me? I can try to log some data for SY if I have the right tools. Also if anyone knows what can cause the connection test (before hosting a room) to fail when I am DMZ with no active firewall, please help me out.

Tsumari
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

Yeah, that's the classic "hosting bug". Clients can talk to eachother with chat, and thehost can see clients' chatter, and the host can see clients' config changes, but the clients cannot see host's chatter or other clients' config changes. When you enter the game, you get the correct status of everyone (which is why when you rejoined you saw him on the correct team) but you'll get no further updates.

It has to do with firewalls, or not. They fixed a version of it, but I sometimes still get it and it's wierd. There's another version of it where someone'll be able to host without a password, but not with a password (it gives this bug.)
Spectre
Posts: 42
Joined: 03 May 2005, 16:57

Post by Spectre »

please fix this.. it makes games with more then 4 people almost impossible...
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

The problem I described actually happened between two clients, and we could both talk to the host, however I have seen the muted host bug before too.
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

Tsumari wrote:The problem I described actually happened between two clients, and we could both talk to the host, however I have seen the muted host bug before too.
This quote is not inconsistent with what I said.
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

Your post described the problem hosts are having communicating, etc. This problem, though possibly related, has different details and I wantp__ hat out for consideration.
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

i wish i could dup this bug so i can try and fix it :( looking for it, really, i am.
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

It's cool, this stuff takes time. I've spent 3 to 7 days on dinky school programming assignments before, sometimes spending a whole day on a problem before I realize there is a misspelled word in a far-off function...kill me.

If I didn't have a desperate need to learn calculus 1-2 ASAP I would try to contribute code to your project. I might be able to next spring or summer, when I will be a better coder anyway. As it is now, I don't think I could put in the 4-8 hour sessions it would take for me to learn your code and achieve a level of competance that would allow me to improve sections.

Anytime someone says you need to implement XXXX to make the game good asap, just remember how hard the work on your end is vs how easy it is to post on the board and keep working on the fundamentals more than the uber-expansive game experience. Once the fundamentals are all working you guys can pick your own follow up priorities and let other people create all the fantastic meta-game stuff etc that is poking around.

That's not a prod at anyone's gaming ideas. It is just meant as a reflection of how much mountain dew, pizza, and headache pills one requires to do this kind of stuff.

Tsumari
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

Oh, sorry I forgot to add this. In regard to reproducing the bug, throw some people behind a linksys router with DMZ on. If that doesn't cause it, try putting another router between the linksys and the PC, set as a dhcp client.

My best guess after the routers would be something about the nforce3 platform, on my end. It has a hardware firewall but I never installed the software to activate it, so in theory it should be completely dead.

Tsumari
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