I want to edit a map.

I want to edit a map.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

I want to edit a map.

Post by KlavoHunter »

There's a map that my group likes to play a lot, called Dividing Wall. However, it has a serious problem.

The map is too damn soft. Considering that it's somewhat of a porcfest, this means that when Berthas start firing, the map gets very cratered. This = Lag.

I'd just like to create an edited version of this map, with a very high Hardness rating (and edited name).

Could somebody walk me through how I could change the Hardness setting, and the name of the map?
Zagupi
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Joined: 26 Jul 2006, 11:50

Post by Zagupi »

It's easy. Just open the map file with 7zip and edit the .smd-file's MapHardness-value(with notepad).
But I think you shouldn't distribute that map (to other people than your friends) unless asking permission from the creator.
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Decimator
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Post by Decimator »

Forb made a similar fix to oki river. If you can find the creator, ask him if you can modify it. If you can't find him, go ahead, I'd say.
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AF
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Post by AF »

dont forget to change the map name and smd too else it'll cause problems playing against other people
KlavoHunter
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Joined: 28 May 2006, 21:41

Post by KlavoHunter »

AF wrote:dont forget to change the map name and smd too else it'll cause problems playing against other people
Why do you think I said "and change the name too"? :D



Is 7zip the only tool you can use to open a map, or will winrar do it?
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AF
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Post by AF »

winrar will open sd7 files but it wont package anything in the 7zip format

sdz files are openable by most things though....
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Yeah, I figured that out.


Can I just get someone to make it for me?
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Someone might do it but, your talking about one line within a plain text document.
I just tried to download it but all the links are broken.

MapHardness=1500;

This will do, open the maps .smd and imput the hardness value above..
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Quanto042
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Post by Quanto042 »

lol, i didn't think anyone played that map. well, since it is way too soft for a metal map, and since that i time i do in fact regret making it so soft, i may create a fix for it. I just didn't realize that anyone played it.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Yeah, I opened up the SMD file that everyone told me to, and I saw no listing for "MapHardness". In fact, the only thing with "Hardness" in it was some sort of whole-map modifier that was set to 1.

That still doesn't tell me how to rename the whole map so it doesn't get confused with the origina 175-hardness one. :P


Quanto, if this is your map, could you make a high-hardness version of it? One that won't deform? Deforming metal is amusing, but not a good idea due to the volume of fire being slung around on metal maps. (Crater seas ahoy!)

Also, there's been a request that you also raise up the "dividing walls" in the center, so that it's way difficult to plug Bertha fire from one base to the other. Those walls ought to be blocking most passing Bertha shells, save for the lucky ones which pass through the 'alleys'.
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Quanto042
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Post by Quanto042 »

that is actually a good idea, i may do a remake
mufdvr222
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Post by mufdvr222 »

Here is where you need to add the tag.
1000 would be enough to keep the terrain from deforming.




[MAP]
{
Description=Two large land masses separated by water
TidalStrength=25;
Gravity=155; //in units/sec^2
AutoShowMetal=0; // 0 no show 1 show
MaxMetal=2.00; //how much metal a map square with the maximum metal value gives
ExtractorRadius=80; //radius that a single extractor(mine) extracts from
MapHardness=1000;
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re:

Post by el_matarife »

Quanto042 wrote:that is actually a good idea, i may do a remake
I hate to resurrect this thread, but I've been getting a bunch of older Spring players back and we were wondering if you ever decided to remake this or not.

If not, would you mind if we uploaded a "fixed" version to Spring Files?
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Quanto042
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Re: I want to edit a map.

Post by Quanto042 »

Its been remade, look for dividing wall 2
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rattle
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Re:

Post by rattle »

AF wrote:dont forget to change the map name and smd too else it'll cause problems playing against other people
...but don't touch the texture file (smt), as the name is hardcoded in the smd.

edit: typo, f and t are really close together :P
Last edited by rattle on 23 Apr 2008, 02:01, edited 1 time in total.
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Forboding Angel
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Re: I want to edit a map.

Post by Forboding Angel »

smt is the texture file.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Re:

Post by REVENGE »

rattle wrote:
AF wrote:dont forget to change the map name and smd too else it'll cause problems playing against other people
...but don't touch the texture file (smt), as the name is hardcoded in the smd.

edit: typo, f and t are really close together :P
When I steal people's maps to do variants and remakes, I use a hex editor to change the pointer to the texture file. Requires you make a change to the header too I believe, but I've forgotten how to do it.
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