Is there a option in Spring to end the game if the commander
is killed?
..

Moderator: Moderators
Gah... And don't I know it...[K.B.] Napalm Cobra wrote:*bashes tsumari upside the face with a two by four*
Comm rushing bastard.
Would actually be kind of interesting... If instead of commander death = ends game, it was commander death = loss of control. The player goes into watching mode and can quit at any time if he wants (but his units will remain). The AI would have to be a non-cheating one, perhaps even one that doesn't build anything new at all. It would just guard its own interests like as if... well as if the commander was gone.Zoombie wrote:loseing a comander is like loseing radar, or an arm! They are so damn usefull and cool that i think Comander Death sould be a yes. BUT your surviving units would be playe by an AI, so its like your not controlling them (cause your deadish) but they still are trying to win the battle without their brave comander. Or they could simply become a indepedent force, gaurding their own turf and staying out of the way from the big boys.
Well actualy you would be able to quit the game and the AI would still fihgt. And hell they might win if they make good AI. It would be funny though if EVERY one's comander died, and every one was whatching theses scattared, disorginised and generaly doomed forces bickering about land rights.Err, no, I can't think of any player that would enjoy watching the control taken away from him and have an AI losing for him. You lose commander, GG, back to lobby, then a new game.
Well, that's kind of the point isn't it? I think it's great because things like that make the learning curve seem less steep and new players aren't scared away as easily. It's like Counter-Strike and headshots if you know what I meanLongaxe wrote:Otherwise a lame noob can still have a chance at winning.