War Evolution 1.7 - Page 8

War Evolution 1.7

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krogothe
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Post by krogothe »

I hope units repair fast now, atm autoheal feels faster than an engie.
Also, could the team colour textures be bigger? you can barely see which colour each player has picked!
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Dragon45
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Post by Dragon45 »

Optimus, the mdoels are great, but texxing sucks. They coudl be so much hawter with proper UVMaps! :-)
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Optimus Prime
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Post by Optimus Prime »

krogothe wrote:I hope units repair fast now, atm autoheal feels faster than an engie.
Also, could the team colour textures be bigger? you can barely see which colour each player has picked!
personaly i dont like it when you see more teamcolors as normal textures.
Since version 1.4b you can see which bot is who, by holding your mouse over the bot. I agree that the wargod is a bit difficult to identify the player only by color. I will see what i can do here (i still want to give him a new head).
Another idea i had was, to make 2 texture variants of each bot (i read something about a tool which can replace textures automatically), so each bot will be in a black and a brown version, so you can check the team without team colors.

To the heal rate, i had no time to check this ig, but i think repairing should be +20-40 % faster now for werewolf and back knight.
Optimus, the mdoels are great, but texxing sucks. They coudl be so much hawter with proper UVMaps!
i know that :-D just too lazy to learn it at the moment and no time :(.
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unpossible
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Post by unpossible »

shame really. i'm sure you could get some decent placeholder textures together pretty quickly :wink: . it's not as hard as it sounds and you have a lot more freedom with the models as triangles are usable
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Optimus Prime
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Post by Optimus Prime »

the point is, i dont know how to uv map the model and even if i would know that, i think it would need really much time to uv map every single weapon (i dont mean the painting, but the skinning of the 3d objects). A normal unit contains about 15 different objects - a war evo model contains about 40.
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Masse
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Post by Masse »

stop being lazy and give us eye candy damn it :P
no really i wont be accepting this for long... so good models wasted cause of the 3do
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krogothe
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Post by krogothe »

Masse wrote:stop being lazy and give us eye candy damn it :P
no really i wont be accepting this for long... so good models wasted cause of the 3do
+1
and the engie repair is slow as hell even for the wargod
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Mecha Sonic
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Post by Mecha Sonic »

I think the Wargod should have this attack:
Image

On a serious note, since the Stormlord is a minelayer, should it be stealth so it can lay mines behind enemy territory? Tho it would have to be bad at close combat since the Pyro already has that ability. The bad thing about this is that it could just camp in it's own base and fire it's artillery shots out in the battlefield...

Also, if it's gonna have a stockpile weapon, I had an idea for what it could be: A NAPALM BOMB! Take a look at the Demon's weapon in NanoBlobs and you'll see how it works. If not a napalm then maybe a high concussive artillery bomb like the nukes on the wargod and pyro, except wider AoE.
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Aun
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Post by Aun »

If the stormlord just stayed back all the time it would be easy prey to any half-decent pyro. :twisted:
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Optimus Prime
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Post by Optimus Prime »

Mecha Sonic wrote:I think the Wargod should have this attack:
Image

On a serious note, since the Stormlord is a minelayer, should it be stealth so it can lay mines behind enemy territory? Tho it would have to be bad at close combat since the Pyro already has that ability. The bad thing about this is that it could just camp in it's own base and fire it's artillery shots out in the battlefield...

Also, if it's gonna have a stockpile weapon, I had an idea for what it could be: A NAPALM BOMB! Take a look at the Demon's weapon in NanoBlobs and you'll see how it works. If not a napalm then maybe a high concussive artillery bomb like the nukes on the wargod and pyro, except wider AoE.
lol @ the attack.
No the bot is not stealthed. I think that would be too good, also stealth shall stay the pyros special.
I just finished the model and all his weapons. He has no d-gun weapon (perhaps in a later version). The Stormlord is the most weakest bot in close combat because he has only a few HP and no close combat weapon - only a medium (like plasma) and long range, so you have to take him out in close combat. Sure he is able to camp - but his artillery is bad at aiming moving targets and so if you go for him you only have to watch out for mines.
We must see how balanced he is to the other mechs. Will upload later -the new version rocks your ass!
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Aun
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Post by Aun »

Is the Stormlord's HP so low that a pyro can kill it and run away before it's team can kill it?
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Optimus Prime
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Post by Optimus Prime »

Depends on how far away his team is. He has a bit more HP than the engineer, but he has weaker weapon power in close combat.

Just check it out right now :D

1.5:
- increased mass of werewolf to 680 (from 620)
- buildtimes changed so that each bot repairs HP with the same speed (before it was that wargod had the same buildtime as werewolf but much more HP)
- increased cloakcosts of black knight to 30/50 (before it was 20/40)- increased velocity of nuclear missiles but also increased flight height
- increased speed and acceleration of black knight: 3.4 speed and 0.05 acceleration (before 3.2 and 0.04)
- decreased impulsefactor of rocketpacks to 6 (from 7) but increased accuracy (wobble is now 5200 instead of 6000)
- decreased damage of a single rocket to 200 (from 300) cause they are more accurate now
- increased impulsefactor of impulse gun to 11 (from 10)
- increased workertime of werewolf to 150 (from 100)
- added STORMLORD as artillery and minelayer mech
- grafical improvements (some textures, models, extra animations, explosions)
- shield regeneration decreased -15%
- increased damage of sentry gun done to shields to 25 (was 20)
- increased buildtime of sentry gun 3500 (from 2500)
- sentry gun is now able to gain a level at 0.35 exp
- now you get a pseudo message when you have gained a level
- loading pic added

download link on the first side (unknown files doesnt works for me at the moment (uploading sucks), so i had to upload it on filefront - will ask iamacup later).
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rattle
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Post by rattle »

Why does that Stormlord remind me of a Blood Asp? 8)

I think the stormlord should have the fastest acceleration and top speed then, so it can outrun everything with at least enough HP left to recover...

EDIT: Maybe it could draw energy as it walks, or have the on/off thing as a boost in speed for the cost of 50 energy per move or something.
Last edited by rattle on 23 Aug 2006, 16:27, edited 1 time in total.
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Optimus Prime
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Post by Optimus Prime »

rattle wrote:Why does that Stormlord remind me of a Blood Asp? 8)

I think the stormlord should have the fastest acceleration and top speed then, so it can outrun everything with at least enough HP left to recover...
what is a blood asp? All my models arent copied from somewhere else - sure everyone has an imagination of mechs and there are so many of them, that most of them look similar to another one. Sure got a lot of inspiration by seaching mech pictures..

nah i think pyro should be the fastest mech, else he cant reach him and that would make no sense for pyro. he still can fall back by using back mines.
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rattle
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Post by rattle »

http://www.brickcommander.com/bloodasp.htm
A 90 ton assault clan mech, Battletech that is.
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Optimus Prime
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Post by Optimus Prime »

uploaded 1.51. Mine problem should be fixed now.

- 1.51:
- decreased damage dont to mines from all weapons to 1
- fixed paralyze time
- mines need at least 1 energy to be cloaked, so they will auto decloak after the minelayer is destroyed
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Mecha Sonic
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Post by Mecha Sonic »

The new head for the Wargod looks pretty cool, but WAY too small for it's body :/

The paralyzer mine needs a blue explosion.

I'm sure this isn't possible, but the Stormlord's mines should transfer their experience gained from exploding enemies to the Stormlord, since it's hard to get exp with it cuz of it's weapon inaccuracy. Either that or make it upgrade faster than other mechs :D
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rattle
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Post by rattle »

Low trajactory, have an enemy in sight, fire away :P
And you'll constantly gain XP in contrary to the other bots because of indirect fire.
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Optimus Prime
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Post by Optimus Prime »

Mecha Sonic wrote:The new head for the Wargod looks pretty cool, but WAY too small for it's body :/

The paralyzer mine needs a blue explosion.

I'm sure this isn't possible, but the Stormlord's mines should transfer their experience gained from exploding enemies to the Stormlord, since it's hard to get exp with it cuz of it's weapon inaccuracy. Either that or make it upgrade faster than other mechs :D
The head is already too big - if he looks to the right or left, the head is a bit in the shoulder body, so i cant make it even bigger or it will look odd when he turns his head.

The paralyzer mine will be removed because i dont know how to fix the bug. Right now i noticed that if a unit is paralyzed and you shoot at it, it stays stunned as long as it gets shot. If someone knows how to fix it, please tell me, else i will remove it and replace it with a stronger mine (you could only build 6 or 7 of them).

To the exp of the Stormlord: hm when i played the stormlord, he was pretty good in gaining levels. Have to see what other ppl think about it, but transferring exp from the mines isnt possible. Thnx for the feedback

btw 1.52 online

- 1.52:
- decreased impulsefactor from low artillery, high artillery and 4x rockets
- fixed missing change of cloaking costs for black knight and mines (finaly it works).
- changed paralyzer mine to another damage doing mine.
- changed "duck" animations of black knight and stormlord (still not happy with them)
- fixed bug with the canon of the stormlord (his canon was able to fire high trajectory too)
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Mecha Sonic
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Post by Mecha Sonic »

I guess I should have said that it needs to be taller, not bigger.

About the Stormlord, I just kinda pulled that one out of the dark, I hadn't played the Stormlord much and I just figured if he's bad at close combat he wouldn't gain much exp, but I played with him in a few games and saw that he gained exp quite fast, so nvm...
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