Absolute Annihilation 2.11 - Page 103

Absolute Annihilation 2.11

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Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Caydr wrote:Ho ho, that was a bad one. :lol:

But autoheal is definitely going to get turned off. Stuff that's damaged to 2% health should remain as such. It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired.
I call that good micro but oh well.

And yes don't make 1.5 mexes. It is fine as it is.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I have squads of airplanes for repairs sometimes, I think I would be even more devilish if it was taken away! :twisted:
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

1.5 mexxes kinda sound fun. Do it! :O
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Ho ho, that was a bad one.

But autoheal is definitely going to get turned off. Stuff that's damaged to 2% health should remain as such. It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired.
more than a minute Caydr. Autoheal is good IMO, encourages using defenses and punishes players for misjudging. Also good for lvl2 units.

I must say Caydr...wtf are you playing at. Such extreme changes when AA's more balanced than it ever has been.
CONCENTRATE ON
1: Naval Balance (duh)
2: GEM
3: Spring: AW
4: Pure OTA mod thing


and please please please put up a secret forum where good players can discuss points without having themselves SWAMPED with a load of noobish crap and spam.
Have this forum as where issues are brought up and another where they are actually discussed.
I beg of you >.>
of course i don't have to be invited, im just saying its annoying >.>
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Caydr wrote: But autoheal is definitely going to get turned off. Stuff that's damaged to 2% health should remain as such. It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired.
Caydr, that DOES NOT happen. it takes far more than a minute; and most of the time when you see the punsiher repaired, its not magical autoheal, but an actualy con bot or something doing the repairing.


Minemat agrees with me when I say that AA is more balanced than it has *ever* been before. Sea and Mav is sole exception.
Last edited by Dragon45 on 20 Aug 2006, 22:51, edited 1 time in total.
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

and remember to proclaim me king of said forum ^^
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Min3mat wrote:
Ho ho, that was a bad one.

But autoheal is definitely going to get turned off. Stuff that's damaged to 2% health should remain as such. It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired.
more than a minute Caydr. Autoheal is good IMO, encourages using defenses and punishes players for misjudging. Also good for lvl2 units.

I must say Caydr...wtf are you playing at. Such extreme changes when AA's more balanced than it ever has been.
CONCENTRATE ON
1: Naval Balance (duh)
2: GEM
3: Spring: AW
4: Pure OTA mod thing


and please please please put up a secret forum where good players can discuss points without having themselves SWAMPED with a load of noobish crap and spam.
Have this forum as where issues are brought up and another where they are actually discussed.
I beg of you >.>
of course i don't have to be invited, im just saying its annoying >.>
QFT. Just to reinforce the point...
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Ho ho, that was a bad one.

But autoheal is definitely going to get turned off. Stuff that's damaged to 2% health should remain as such. It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired.
more than a minute Caydr. Autoheal is good IMO, encourages using defenses and punishes players for misjudging. Also good for lvl2 units.

I must say Caydr...wtf are you playing at. Such extreme changes when AA's more balanced than it ever has been.
CONCENTRATE ON
1: Naval Balance (duh)
2: GEM
3: Spring: AW
4: Pure OTA mod thing


and please please please put up a secret forum where good players can discuss points without having themselves SWAMPED with a load of noobish crap and spam.
Have this forum as where issues are brought up and another where they are actually discussed.
I beg of you >.>
of course i don't have to be invited, im just saying its annoying >.>


QFT. Just to reinforce the point...
QFTT ;D
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

"It's really frustrating to have a punisher or something get down to 5 HP, then you return a minute later to finish the job and find that it's at 1500 HP without even being repaired."

That never happens though, who ever has a punisher that's enough of a threat to an enemy to warrant an attack that almost kills it and then doesn't heal it?
nobody relies on autoheal for anything important.
its more about weaksauce attacks not doing anything, which is good :lol:
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

1600 hp in 3 minutes acually. then 2200 and then 2800 for 5 mins.

blah blah blah blah.

Edit: also: more change is always good. even for the worse. If it dosen't work out, it's an mistake to learn from. And to move away from. and if it does, well, thats just dandy, aint it ;)
BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

Caydr wrote:For mavericks, I was thinking about reducing their fire rate but giving them a much higher damage output. They'd be the weapon of choice for close combat against L1 but especially L2, and arm doesn't really have anything in L2 that's really good at that kind of thing.

I'll also be making more efforts into differentiating the sides, especially at tech 3.


more damage output? atm if 1 or 2 get into your base, your eco is almost garunteed a short and painful death!

also lvl 1 cant touch mavericks is because mavericks are fast, have a high damage output and regen so fast if you pull them back for literally 10 seconds they'll go from no health to full health and lvl 1 cant get anywhere near enough dps to beat mavs. core have a good counter for mavs- pyros, arm have basically no real counter except brawlers or porcing with hlt/popup
Kixxe wrote:1600 hp in 3 minutes acually. then 2200 and then 2800 for 5 mins.

blah blah blah blah.

Edit: also: more change is always good. even for the worse. If it dosen't work out, it's an mistake to learn from. And to move away from. and if it does, well, thats just dandy, aint it ;)
who would leave a punisher for 3 minutes? 3 minutes is a lifetime!
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

^Precisely.

Mavs could use nerf, i'd rather nerf their hitpoints thant their autoheal so that you'd end up with an interesting unit that can keep working a long time behind enemy lines but crubles the second it encounters any real resistance. That's the way the mav should be.


And unless it's left alone for a bloody lifetime nothing short of an llt will autoheal by any significant margin.
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Min3mat
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Post by Min3mat »

i think a slight change to mav's as they are now would be fine, just knocking 5-10 off the autoheal is a CONSIDERABLE change, 10-20% and as i said this is exponential when ingame, your survivability will decrease more than 10-20% (which is in itself a MASSIVE change)
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Cabbage
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Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Personally i'd rather see every mav stripped of it's weapons and strung up for target practice by the hordes of lvl 1's that have been decimated...

But i might be outvoted on this ^^
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BigSteve
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Joined: 25 Sep 2005, 12:56

Post by BigSteve »

+1 ^^
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Uhh... huh.

Ok, well... er... yeah, I'm still stipping the autoheal. It can be easily, easily, and more easily reverted (just seach and replace with blank or //), and I think it is a step in the right direction.

Don't take things I say so literally, really. I speak very hypothedically or exaggerated sometimes to emphasize a point. I know that a punisher won't regen 1500 HP in a minute, but the point still stands that it's getting free HP. In OTA you had to do things like have repair patrols, even just one or two units patrolling a defense line would help a great deal. The player was put in control of this and it was a good thing. It meant that a slow attack was not pointless. You could send 10 fleas every minute and even if only a few of them got shots in, EVENTUALLY you could kill something.

Dumb example. It's good though. Give it a try before writing it off.

OK, all plans made, I've started actually impementing changes....... NOW! Here come the tunes... starting the changelog.... this is my favourite part. This, and receiving donations. Still waiting for that second part. Anyone heard this one? Guano Apes - Open Your Eyes

Damn. You know you're obsessed when you can look at an entire weapon file and pick the ones that are currently unused just by memory.
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Lolsquad_Steven
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Joined: 27 Jun 2006, 17:55

Post by Lolsquad_Steven »

Don't remove autoheal D}'=.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Caydr wrote:In OTA you had to do things like have repair patrols, even just one or two units patrolling a defense line would help a great deal.
You still do.

If you rely on autoheal to put your defence line back together after an assault, you will die.

Autoheal's good because it means that sporadic artillery bombardment (by, say, a plasma cannon) isn't an instant victory over defences. You have to focus your fire, try to pick off specific targets, then follow up with assaults. Remove autoheal and porcing + plasma cannon creep suddenly becomes an awesome offensive strategy.

The situations being used to justify removing autoheal simply never occur in-game.
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FireCrack
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Joined: 19 Jul 2005, 09:33

Post by FireCrack »

^I fully agree, as it is autoheal is useless except for recovering from say some stary AA missiles that missed their targets and landed in your base.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Finally, we'll see the good side of AA again...

this "weird" AA.. was called XTA a few years ago..

what happened to having the "non-ota rooted AA" as XTA anyways???

if they want a mod that isn't "OTA + UBERHACK + MORE".... they need to play "XTA".. :roll:
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