NEW: Unit Overload v2.01!!
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
The complete hovercraft buildtree would be a valuable and practical addition to AA. I still think making hovercrafts 2 tier is the way to go.
Btw, remeber to add that one unit called the Alien Particle Accelerator, you know the one that makes 20000 e and has 3 rapid fire annihilator lasers that had huge AoE and bertha range? Really complements those ridiculously well balanced large marges well.
Btw, remeber to add that one unit called the Alien Particle Accelerator, you know the one that makes 20000 e and has 3 rapid fire annihilator lasers that had huge AoE and bertha range? Really complements those ridiculously well balanced large marges well.
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
No one reads the readme's anyway, so why bother? I'd love to give credit where it's due, but I've found so many units doubled up and re-credited I don't know who did the original anymore.TheRegisteredOne wrote:this mod definately needs a proper readme with credits in it.
Like the Dora and Perforator in my mod are the exact same unit, same model, but they're credited to different groups.
It's sad really.
Cabbage
Download file, move to /mods folder, rename extention to sdz (from zip) and launch spring. It really is this easy, however, if you don't actually SEE the extension you can't change it. I've found this to be the case with many people. You must go under Tools->Options (in explorer) and uncheck "hide known extensions". This marks the 50000th time I've mentioned this to someone.
