NEW: Unit Overload v2.01!! - Page 2

NEW: Unit Overload v2.01!!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

buggi, simply upload it to http://www.bestsharing.com, or alternatively use http://www.unknown-files.net <lots of spring content on both sites.
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

So does this fix any bugs or is it just extra units?
Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Post by Persh »

Fixes picking up nanoturrets, but otherwise just adds units. Like (P) Variant.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Persh wrote:Fixes picking up nanoturrets, but otherwise just adds units. Like (P) Variant.
Just?

First mobile shield generators thank you very much.

See Advanced Hovercraft Plant...

Reading the first helps to answer most questions IMHO. Though I need to re-upload them somewhere. :(
Persh
Posts: 24
Joined: 10 Aug 2006, 04:07

Post by Persh »

You will be assimilated into the FileFront collective.
WarDave
Posts: 9
Joined: 10 Jan 2006, 05:26

Post by WarDave »

I searched filefront and unkownfiles neither have this mod. If someone can give me a link I will post it on filefront and post the link here. Also wanting to try the mod.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Put it on unknown.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

The complete hovercraft buildtree would be a valuable and practical addition to AA. I still think making hovercrafts 2 tier is the way to go.

Btw, remeber to add that one unit called the Alien Particle Accelerator, you know the one that makes 20000 e and has 3 rapid fire annihilator lasers that had huge AoE and bertha range? Really complements those ridiculously well balanced large marges well.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I would be alright with hovercrafts either way.
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Imperator
Posts: 85
Joined: 13 Oct 2005, 00:04

Post by Imperator »

download link please?
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Re-hosted and slightly newer version! DL link on first post :)
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2pacalypse
Posts: 36
Joined: 26 Apr 2006, 22:44

Post by 2pacalypse »

The link still doesn't work! ><
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Sorry! Typo >_<

Works now... *hangs head*
PCGamer
Posts: 7
Joined: 29 Jul 2006, 02:00

Post by PCGamer »

I'm having troubles installing... Help would be appreciated
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Isn't it just a drag-dop to mods directory?
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

do not forget to change the extension to SDZ!!!
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

this mod definately needs a proper readme with credits in it.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

I can't get it to work, ive spent hours trying diffrent things, changing names, changeing dependancies etc. nothing seems to bloody work (and yes, ofc i have AA.)
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

TheRegisteredOne wrote:this mod definately needs a proper readme with credits in it.
No one reads the readme's anyway, so why bother? I'd love to give credit where it's due, but I've found so many units doubled up and re-credited I don't know who did the original anymore.

Like the Dora and Perforator in my mod are the exact same unit, same model, but they're credited to different groups.

It's sad really.

Cabbage
Download file, move to /mods folder, rename extention to sdz (from zip) and launch spring. It really is this easy, however, if you don't actually SEE the extension you can't change it. I've found this to be the case with many people. You must go under Tools->Options (in explorer) and uncheck "hide known extensions". This marks the 50000th time I've mentioned this to someone. :?
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

You must go under Tools->Options (in explorer) and uncheck "hide known extensions". This marks the 50000th time I've mentioned this to someone. Confused
Thats sorted it, thanks ^^
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