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It dosen't matter really, since you need about 2 and › or sometimes 3 times more jethros to shoot down a brawler swarm. I did examples WAYYY back, and you can go dig it up if you really want to. we NEED those level 2 bots, so we get a cost effective way for countering air when not being vechiles. Every other factory gets it, and i do NOT want to go thourth 2 levels of tech tree just to get 1 unit i need. Vechiles are alredy usefull enoguth...By simply tacking on a beefed-up jeothro, you inch closer to making l1 obsolete.
Acording to 1.46 units stats (prove me wrong if i am >.>). Metal cost jethro: 115 metal cost brawler: 294 Energy is 1000 vs 5700.Acidd_UK wrote:Surely 3 jethros are far cheaper than 1 brawler? I.e. they are cost effective...
Um. Yes and no. I do acknowledge that making L2 cheaper and making L2 units worse would do that. But wasn't L2 in EE pretty useless for a very long time? (Please correct me if I'm wrong, but that was the impression I got.) That strikes me as very difficult to balance.Forboding Angel wrote:@egar, if what #2 of what pxtl suggested was done, then the lv2 factories could be made MUCH cheaper (once again, this is the way that EE does it).
However as it is, lv2 is so much better than lv1, it completely dominates lv1 units.
Yeah ok they are similar cost for metal, but brawler is 2x as expensive in energy and 2x cost in buildtime as well - given it's only a level 1 unit I'd say it's a pretty good counter to brawlers. Especially since 3v1 at least one of the jethros will survive, so it's actually cheaper in terms of the 'big picture'. I think this is a good way to show air is pretty balanced...Kixxe wrote:Acording to 1.46 units stats (prove me wrong if i am >.>). Metal cost jethro: 115 metal cost brawler: 294 Energy is 1000 vs 5700.
QFTEgarwaen wrote:Um. Yes and no. I do acknowledge that making L2 cheaper and making L2 units worse would do that. But wasn't L2 in EE pretty useless for a very long time? (Please correct me if I'm wrong, but that was the impression I got.) That strikes me as very difficult to balance.Forboding Angel wrote:@egar, if what #2 of what pxtl suggested was done, then the lv2 factories could be made MUCH cheaper (once again, this is the way that EE does it).
However as it is, lv2 is so much better than lv1, it completely dominates lv1 units.
But L2 does not completely dominate L1. A handful of L2 units won't be enough to stop a massive L1 assault (except for the Mav, which appears to be a problem). And even basic L1 units remain useful after you've switched to L2 for your main combat. Most big, slow units are very vulnerable to swarms. And the L1 units work pretty well as a cheap back-up for your defences...
Sigh, i guess i have to dig it up myself i guess... AHA! there we go!Acidd_UK wrote:Yeah ok they are similar cost for metal, but brawler is 2x as expensive in energy and 2x cost in buildtime as well - given it's only a level 1 unit I'd say it's a pretty good counter to brawlers. Especially since 3v1 at least one of the jethros will survive, so it's actually cheaper in terms of the 'big picture'. I think this is a good way to show air is pretty balanced...
Also, for spice:Kixxe wrote: E is average, cuz i won't swicth forward and back to note a 200 E diffrence >.>
All arm units
Brawler:M:294 E:5000
Mobile Flakker:M:425 E:8000
Jethro: M:115 E:1000
Now, lets see. 20 brawlers are 5880 metal, and 55 Jethros are 6325. This should kill a brawler (I think) since 50 kills all except 3. now 7 mobile flakker on the other hand costs 2975, which is MUCH more cost effective.
And i never DID get my answer to this question.Kixxe wrote:I acully tested a litthe.
1 Brawlie kills 1 jethro(duh)
1 Brawlie kills 2 jethro's (Small margin, but still. Can work either way.)
But what about bigger swarms?
20 Brawlers kills 20 jethros
20 brawlers kills 30 Jethros
20 Brawlers kills 50 jethros (again, small margin, but still)
So, to defend myself agsint a moderate, 20 brawler swarm, i need 50+ jethros. Or about 7 Flak tanks. ( i did a shitload of testing there also, but it's hard to tell which is the 10 flak screen or the 6 flak screen)
The reason i'm comparing mobile AA is because this is an offensive situation. If one uses brawlers as defence, it's not possible to attack without flak guns support unless you can micro a shitload of jethros on the frontline with your troops.
Kixxe... again wrote: Now, i'll ask again. What reson do you have agsint a Level 2 AA K-bot BESIDES making vechiles a better choice?
In order to match SpeedMetal, it'd have to be 25+ on a single mex, wouldn't it? I think that would break AA's gameplay pretty badly anyway.NOiZE wrote:othe maps could be killed as well such as concept maps with only a few metal spots but those give out a high output, restricting gameplay is bad IMO.
What about a map with 4 spots?Egarwaen wrote:In order to match SpeedMetal, it'd have to be 25+ on a single mex, wouldn't it? I think that would break AA's gameplay pretty badly anyway.NOiZE wrote:othe maps could be killed as well such as concept maps with only a few metal spots but those give out a high output, restricting gameplay is bad IMO.
The issue here is that the cost/benefit of AA's mexes (and all other metal costs) is balanced based on "OTA-ish" metal income. Which means each mex has a range from about 0.9 to about 6-8.