Forgotten Chronicles - Mod in Developement - Page 13

Forgotten Chronicles - Mod in Developement

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

KAW KAW! KAW!!!! KAW KAW!!!! KAW KAW!!!!

You Will Understand in a year or two.....^^


Edit: anyone ever played Ground Control, and know how units can't aim for shit? yeaaahhh, if you don't like that, don't come back to my/our topic, cuz we won't have ANY single units with 0 accuracy, unless a psychic guider helps infantry at level 1...

PS: Psychics in mod? Yes, yesssss.....
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

psychics... right... well if they cant aim worth crap atleast make them spray out a crap load of fire power
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

ah the god old accuracy by volume idea, tis a classic
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Most Units will have a decent amount of firepower, I'm not talking 500 accuracy, lol, like 150 for weak tanks, and maybe about 50 for infantry, most of the level 1 units and level 2 units are gunna be really small :p
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Anybody remember a game? Fallen Haven? 'Tis my favorite and now I can't play it anymore... I don't know why either, but I get a lot of good ideas from it, and I think I-Magic got the boot...

'Tis plasma arty, I will skin it when I get back from school, which I go to in 20 mins or so...

Image


Edit2: How does the leg look, its gunna be fast, and those little rings around the upperleg are meant for absorbing shock...

Three "toes" for balance, the back has no armor, its a scout so its gunna be fast, but I don't know what to do with it...

Image
Last edited by Snipawolf on 20 Aug 2006, 03:38, edited 1 time in total.
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Chrispin
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Joined: 15 Dec 2005, 02:05

Post by Chrispin »

Nice work snipa. Now we are getting a little progress. And uhhhh... these models are going to help us build up ideas on how we want the mod to look. But I like the mech leg.



Okay I suck at using paint, but this is sort of my idea of a completed scout mech:

Image

Or sorta like this:

Image
Last edited by Chrispin on 20 Aug 2006, 04:24, edited 3 times in total.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I have updated, looks like shit, but it is highly subject to change :wink:

Image

Hah, it changed :P

Check it?

Edit: upper left corner: The pack on its back, a close up!

Image

Edit: This is boring, just waiting for someone to say something...
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Chrispin
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Joined: 15 Dec 2005, 02:05

Post by Chrispin »

Man, this is crap....... I planned on drawing what I would like the robot faction to look like. Well, here's my crappy drawing of a plasma bot:

Image

I really just wanted the robot faction to look sleek and high-tech. Kind of like the Aeon off of Supreme Commander.


Oh and we need help on names for the 3 factions. The three factions consist of humans, aliens (not the kind of aliens you would find on a typical game), and robots. Well, about the alien faction... we either want their structures to be primative or made up of organic materials. For example, the engineer class of aliens could be made with a big pulsing blob of flesh that pumps out units.
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Snipawolf
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Post by Snipawolf »

And now, the improved (most likely final, or very close to it!) version of my mech!

Image

PS: Those cylinders are headlights!

PSS: I will not show more pics til all the units have textures, then the uber large pic with all the units i've modelled and textured shall be in!

PSSS: I have 3-4 texes to do, and one model!
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

dude...
multiple P not multiple S

as in:

PS
PPS
PPPS
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Chrispin
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Joined: 15 Dec 2005, 02:05

Post by Chrispin »

Yea uuuuh..... so no helpful critisizm?
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Aun
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Joined: 31 Aug 2005, 13:00

Post by Aun »

The main body should be further forward, it looks like it could quite easily tip over backwards with those legs...
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Snipawolf
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Post by Snipawolf »

Main body forward? It looks more like it would tip forward, or maybe I should make it lower but more streamlined!

Edit: Fear the barracks! All human structures are gunna have guns, they aren't primitive idiots! Aliens will have self-regen buildings! And, errr, robots have self-regen, slower but much more powerful?

Image

Edit: Again, those are gunna be METAL, not some cheap-ass wood, lol
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Which camo do you prefer?

Old...

Image

New...

Image
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

I'd prefer a mix of both. The first one is too dark to see the unit properly, but the second one is too bright, IMHO.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Maybe, I'll try that :-)
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Snipawolf
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Post by Snipawolf »

Double post. Hyaah!

I found some sorta unit i will include in my mod, no damnit, not the arty I am making a tex for as you read... The alien next to it on the left.. He looks badass :mrgreen:

Image
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Snipawolf
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Post by Snipawolf »

Woot.. Triple posting :P

I have tried to texture it... I dunno if its that good though...

Image
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rattle
Damned Developer
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Post by rattle »

moo :?
That robot thing looks like a stork with guns...
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Watch out, deadly stork with guns alert....

:( It is not my day on comp... So I can't do anything...
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