
release a new verasion AFTER we hit 100, k?

also, +1 on the "antigravity radar tower", just make it attackable by planes and not normal units
Moderator: Moderators
Cut them.Caydr wrote:Hmm.., on page 57 it's pointed out to me that Hyper Radars really aren't much good for anything anymore. They were great in OTA but now hills obstruct radar... think they ought to get cut? I think I'm going to cut them. Most probably.
All varients give "List out of bounds" when trying to host them.Caydr wrote:Do variants work right now or not? A couple people say they aren't working, but there's no clear description and I haven't got Spring set up for testing.
Not true. (F) works. (A) and (H) are broken. Not sure about the last.NOiZE wrote:Cut them.Caydr wrote:Hmm.., on page 57 it's pointed out to me that Hyper Radars really aren't much good for anything anymore. They were great in OTA but now hills obstruct radar... think they ought to get cut? I think I'm going to cut them. Most probably.
All varients give "List out of bounds" when trying to host them.Caydr wrote:Do variants work right now or not? A couple people say they aren't working, but there's no clear description and I haven't got Spring set up for testing.
I think it's because the modinfo.tdf in AASP211.sdz doesn't has "modtype" entry.
Basically FA, AA is not porcy its just the standard of aa player and general spring player has increased alot since you stopped playing aa many months ago.Forboding Angel wrote:Well it's frustrating. Back some time ago AA was a lot of fun to play. I think the decline started when you made techforges non default.Caydr wrote:I think FA's caught the drama queen syndrome.
Everything's going to be better in the next version, I've got lots of good stuff on the way.
Like I said. Meh.
BTW dave, generally when I play AA it's because I can't get a game in any other mod, which means it's about 3 am central time.
have you finished K-bot flakkers yet? Will they be in the next version? Cuz that would be awesome. Really awesome. :OCaydr wrote:I'm getting really excited about this next version. You know, that kind of excitement that sticks in the bottom of your throat and makes you giggle like a little girl? Like, when you see Samus in her flight suit? Ehh... yeah well anyway, so far it's mostly just planning so far, but I've really truly got a lot of cool stuff in the works.
For instance, I have "multi-pronged" (current lack of equilibrium) solutions and improvements to water balance, porcing, large land maps ("attacking the future"), subs, amphibious, and lots of other stuff.
Read the rest of my post and you shall obtain the knowledge you seek.Kixxe wrote:have you finished K-bot flakkers yet? Will they be in the next version? Cuz that would be awesome. Really awesome. :O
This would work great except that a unit with stockpileable weapons can only have a single weapon.MR.D wrote:MWAHAHAH I got it
Have the nuke launcher fire 2 weapons, 1 being the actual nuke, and 1 being a very very very fast missle that would follow the same trajectory path as the nuke. The 2nd projectile would be invisible but for its impact sound effect, that would be the "Missle Launch Detected" sound.
:D
Ehh, uh... erm... hmm.. well I don't really agree with you but you're entitled to your opinion. I would consider some of your points except that one of your objections is to a unit which does not exist, and never has existed, in any version of AA for any engine. (cloakable metal maker)LathanStanley wrote:my list of current game issues:
Pro's
#1 MASS airlifting/dropping !!! LEET!!
#2 ALL the spring engine graphic and gameplay improvements...
#3 the droves of fun mines!.. this I like!
#4 heavier laser batteries for defense... FUN! (too much range though.. get used as offense too easy)
#5 moho geothermal!... love em
#6 screamer anti-air missles! big shot, big hit, drops a plane like life, slow refire.. works for me!
Con's
#1 Auto-repair on everything, everywhere. ONLY THE COMMANDER should do this, ever.
#2 The EXTEREMETIES units get to.. I mean c'mon, a level 3 k-bot, capable of annihiliting an ENTIRE BASE... BY ITSELF!! that can scale near vertical walls?? who cares what it costs, its unstoppable..
#3 The ... ZERO reclaim time on any kinda fortification wall, and the inability to simply blow them up with artillery...
#4 The uberduper omfg!roxorz leet rage of ALL construction units... namely nano-towers... They were limited on range in the old game to somewhat limit the "stackable" builders on a single factory... and planes, were ALOT more expensive and built, ALOT slower....
#5 Commander + any rubble anywhere after death, rubble = bad.
#6 effectiveness of some amphibious units.... they are a wildcard to catch people by suprise, not a main assault.
#7 Artillery? on a plane? gimmie a break... YES! SABOT ROUNDS ARE ARTILERY!
#8 Too easy to porc, towers have TOOO much range, the damage to cost ratio is good... but they simply start doing damage TOOO far out overall..
#9 ORCONES!.... what happened to CORE being the being the gun/atrillery holder on a tracked tank, and ARM being a big lazer holder on a faster mech? I mean, I KNOW kroggy is damn good... DAMN good... but core ALWAYS had the bigger tanks/units... ARM was just more powerful in the hands of a better player.... but to keep the same simillar units for the most part, and give the ARM the biggest unit in the game? sigh... flashtank fanboys...![]()
#10 moveable bertha... on land, and sea.. if a stationary one isn't bad enough, lets make one CHEAPER THAT MOVES!!!
#11 the abundance of "easy to get metal" and "tightly crammed energy" from JUST BUILDINGS!! -resource factories(+150 metal), metal generators (+1 metal regardless?), cloakable metak makers... twice the metal of a moho metal maker, smaller size, and it cloaks for only about 2.2x the cost?!!?! why would anyone EVER make good ole regular mohos? alien bla bla bla uber nuke reactor +5000 energy etc.. what happened to solar plant, farms with scattered nuke reactors... ?? made you HAVE TO GET BIGGER TO GET MORE POWER!, and FIND MORE METAL TO GET MORE METAL! not to mention that the WHOLE REASON WARS ARE FOUGHT IS OVER RESOURCES! and well... if resources are free... then, the war is pointless...
#12 the fact that #11 buildings are SOOOO tough, they can all survive multiple nukes... a nuke USED to be bad news if it hit a nuke reactor... now its laughable...
#13 sumo's as offense... lol, thats funny... but... you made them VERY FRAKKAN! FAST!... its well.. a bit obsurd... sumos had their place as defense around the heart of the base... where there weren't many "fast" arm tanks that could penetrate the core defensive line, and the sumos could guard the factories without clogging them up... and make quick work of the few mortys and few bulldogs that did break through and outrun the slow ass goliaths.....
#14 "alien tech radar"... what happened to the strategy of forward radar posts? defending your forward posts? etc? why bother, build 2 or three of these, and you have radar for life...
#15 alien tech anything...
#16 tired of listing bad things... I'll name more later....
OMG this was the best rebuttal I've ever read.Yes, Sumos are blazingly fast. Like greased lightning. One day here, the next day a few inches away. Can barely see the buggers they move so fast...