4skulls update please?

4skulls update please?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

4skulls update please?

Post by clericvash »

Well since 4skulls doesn't work with current spring, can anyone make it compatible...i loved that map!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

it was too small to really be of use. If it was a 20x20 or larger then I could see it being much more fun to play.

Too soft too for that matter. Bleh. I always thought the layout was pretty cool though.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

it was too small to really be of use. If it was a 20x20 or larger then I could see it being much more fun to play.
IMO that was its advantage, it's one of the few maps of that size category. There are more than enough 20x20 maps.
Myg
Posts: 65
Joined: 05 Oct 2005, 19:05

...

Post by Myg »

I am kind of dissapointed noone noticed the post I put up on the fileuniverse forum concerning this. I fixed this map ages ago and have hosted it already in the lobby.

http://homepage.eircom.net/~cncdls/4Skulls.sd7


Is the fixed version, I asked the old one to be replaced with that, but it hasnt happened yet to my knowlege.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

yay myg! great!

i love that map, wouldnt mind to play it every time instead xantha.. no offense..

dld
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

jcnossen wrote:
it was too small to really be of use. If it was a 20x20 or larger then I could see it being much more fun to play.
IMO that was its advantage, it's one of the few maps of that size category. There are more than enough 20x20 maps.
Granted, what you say has a lot of validity, however, I believe that if it wasn't so cramped it would lend itself to better gameplay.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Re: ...

Post by Cheesecan »

Myg wrote:I am kind of dissapointed noone noticed the post I put up on the fileuniverse forum concerning this. I fixed this map ages ago and have hosted it already in the lobby.

http://homepage.eircom.net/~cncdls/4Skulls.sd7


Is the fixed version, I asked the old one to be replaced with that, but it hasnt happened yet to my knowlege.
Great!
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: ...

Post by clericvash »

Myg wrote:I am kind of dissapointed noone noticed the post I put up on the fileuniverse forum concerning this. I fixed this map ages ago and have hosted it already in the lobby.

http://homepage.eircom.net/~cncdls/4Skulls.sd7


Is the fixed version, I asked the old one to be replaced with that, but it hasnt happened yet to my knowlege.
I love you.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

OMG Fufnakels praise the second coming of 4skulls!
You need to rename it. It should be named 4Skulls 1.1 or something..
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

Yeah mabye it should be re-named to aviod confusion with users with the old version..
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

And to avoid sync errors mind you.
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

Does anyone know if all hosted places have the new working version?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

btw, if i rename all the files in teh zip,will they work? i thought of making it say v01 or something.. I wanna play 4skulls...
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

never got the new version by myg to work.

it does not connect... its very very strange.
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