Wall auto-build feature please?

Wall auto-build feature please?

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genesis
Posts: 3
Joined: 03 May 2005, 04:45

Wall auto-build feature please?

Post by genesis »

I know it was not a part of the original game, but might it be worth discussing a wall auto-build feature.


--You've seen the type, you draw a line, and the next in sequence is built once the first is completed...
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

already implemented, some combination of shift and dragging mouse

^^
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

That was even in TADR for OTA. :P
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Yet another people asking for something already implemented because he failed to read the readme.
\docs\readme.htlm of your spring folder wrote:Shift+Drag mouse Create a line of buildings
Shift+Ctrl+Drag Create an axis aligned line of buildings
Shift+Ctrl+Click unit Build a ring of buildings around existing unit
Shift+Alt+Drag Build a box of buildings
Shift+Alt+Ctrl+Drag Build a hollow box of buildings
This kind of thread is the perfect exemple proving that Spring really and quickly needs to have my Automatic Tip Dispenser idea implemented.
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

zwzsg wrote:Yet another people asking for something already implemented because he failed to read the readme.
\docs\readme.htlm of your spring folder wrote:Shift+Drag mouse Create a line of buildings
Shift+Ctrl+Drag Create an axis aligned line of buildings
Shift+Ctrl+Click unit Build a ring of buildings around existing unit
Shift+Alt+Drag Build a box of buildings
Shift+Alt+Ctrl+Drag Build a hollow box of buildings
This kind of thread is the perfect exemple proving that Spring really and quickly needs to have my Automatic Tip Dispenser idea implemented.
Should be noted that there are still many undocumented features of the game that don't show up in the readme, like the savegame feature.
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

zwzsg wrote:Yet another people asking for something already implemented because he failed to read the readme.
\docs\readme.htlm of your spring folder wrote:Shift+Drag mouse Create a line of buildings
Shift+Ctrl+Drag Create an axis aligned line of buildings
Shift+Ctrl+Click unit Build a ring of buildings around existing unit
Shift+Alt+Drag Build a box of buildings
Shift+Alt+Ctrl+Drag Build a hollow box of buildings
This kind of thread is the perfect exemple proving that Spring really and quickly needs to have my Automatic Tip Dispenser idea implemented.
In other news, Zwzsg's approval rating increased two percent to 51.2 percent this week after heavy campaigning in the midwestern states. Analysts believe his campaign for "RTFM-Now!" and Tip Dispensers to be the primary cause for this movement....

Just having some fun.

Tsumari
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

zwzsg wrote:This kind of thread is the perfect exemple proving that Spring really and quickly needs to have my Automatic Tip Dispenser idea implemented.
Or it actually shows ppl are too lazy to read the readme and start asking question they could already know the answers to but are now wasting our time and forum space :)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Is it e or is the automatic tip dispenser already possible using the group AI dll interface?
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