NTai XE10.1b
Moderators: hoijui, Moderators
-
- Posts: 5
- Joined: 16 Aug 2006, 14:57
I apologize if this problem has been brought up before, but I'm having trouble getting NTAI to start at all. The version that came with Spring works fine, but when I install either XE9RC19 or XE9RC22 the AI-controlled Commanders never move or build anything. I've tried reinstalling but it doesn't help.
-
- Posts: 5
- Joined: 16 Aug 2006, 14:57
Mod: Absolute Annihilation 2.11, XTA v7
Map: several. Small Divide, Desert Forts, several others
I'm using the single player client that came with NTAI. It seems to run other AIs fine, including the 0.75 NTAI that came with Spring.
Running on XP Professional 2002 (Service Pack 2).
I have not modified any of the tdf files.
Using Spring v0.72b1.
I usually start with 1 "Human" player and 2 NTAIs (fixed start position). The AI does not give any console messages when the game starts. I'm not sure about log files; the "Logs" directory under AI/NTai only contains a 0 kb file named "~", and the "Logs" directory in globalai/NTAI/ is empty.
Thank you very much for your assistance.
Map: several. Small Divide, Desert Forts, several others
I'm using the single player client that came with NTAI. It seems to run other AIs fine, including the 0.75 NTAI that came with Spring.
Running on XP Professional 2002 (Service Pack 2).
I have not modified any of the tdf files.
Using Spring v0.72b1.
I usually start with 1 "Human" player and 2 NTAIs (fixed start position). The AI does not give any console messages when the game starts. I'm not sure about log files; the "Logs" directory under AI/NTai only contains a 0 kb file named "~", and the "Logs" directory in globalai/NTAI/ is empty.
Thank you very much for your assistance.
Hi again,
TAS now runs like a charm with your new NTAI release! I've yet to test the group AI's but until now no more crashes!! Thanx for the great release!
Codex
Specs:
--------
AMD Barton 3200+ on ASUS A7V8X Deluxe
1024 MB DDR RAM
GeForce 7800GS AGP
WinXP Pro (SP2) - ForceWare 91.31
Spring 0.72b1 - Absolute Annihilation 2.11
NTAI XE9RC22
TAS now runs like a charm with your new NTAI release! I've yet to test the group AI's but until now no more crashes!! Thanx for the great release!
Codex
Specs:
--------
AMD Barton 3200+ on ASUS A7V8X Deluxe
1024 MB DDR RAM
GeForce 7800GS AGP
WinXP Pro (SP2) - ForceWare 91.31
Spring 0.72b1 - Absolute Annihilation 2.11
NTAI XE9RC22
-
- Posts: 5
- Joined: 16 Aug 2006, 14:57
eew, this sounds like rattles bug, the oen that defied all explanation and was todo with the TDFParser class =s.
For now try posting the entire contents of infolog.txt in your spring folder.
And unless anyone else save rattle has any problems I'm quite happy that its working for the vast vast majority fo people now.
For now try posting the entire contents of infolog.txt in your spring folder.
And unless anyone else save rattle has any problems I'm quite happy that its working for the vast vast majority fo people now.
-
- Posts: 5
- Joined: 16 Aug 2006, 14:57
Number of damage types: 5
TA Spring 0.72b1
GlobalAI1: error in Global constructor, cannot continue
GlobalAI2: error in Global constructor, cannot continue
GlobalAI1: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI1: Error :: http://www.darkstars.co.uk
GlobalAI2: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI2: Error :: http://www.darkstars.co.uk
Speed set to 1.5
Speed set to 2.0
Speed set to 2.5
Speed set to 3.0
Peewee is being attacked
Peewee is being attacked
Team2(Player) has bowed out
Team1(Player) has been eradicated
Game over
Path cache hits 1 10%
Path cache hits 0 0%
TA Spring 0.72b1
GlobalAI1: error in Global constructor, cannot continue
GlobalAI2: error in Global constructor, cannot continue
GlobalAI1: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI1: Error :: http://www.darkstars.co.uk
GlobalAI2: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI2: Error :: http://www.darkstars.co.uk
Speed set to 1.5
Speed set to 2.0
Speed set to 2.5
Speed set to 3.0
Peewee is being attacked
Peewee is being attacked
Team2(Player) has bowed out
Team1(Player) has been eradicated
Game over
Path cache hits 1 10%
Path cache hits 0 0%
Of all the AI I tried, NTAI was the only one to come with an installer. And that is good, because otherwise I would have had no idea of where to dump the files. Plus it had pretty Spring pictures and looked overall very sleek. However:
- Installing Spring Single player shouldn't be compulsory. Maybe ticked by default, but allow me to untick it.
- On french PC, the shortcuts to programs in the "Start menu", aren't in .../Programs/... but in .../Programmes/... Your installer created a new folder inside my startmenu (which we call "Menu D├â┬®marrer", btw) with only one item, a shortcut to Spring Single Player 0.5, instead of putting it with all the others in .../Programmes/... I suppose the same apply for other countries.
- Installing Spring Single player shouldn't be compulsory. Maybe ticked by default, but allow me to untick it.
- On french PC, the shortcuts to programs in the "Start menu", aren't in .../Programs/... but in .../Programmes/... Your installer created a new folder inside my startmenu (which we call "Menu D├â┬®marrer", btw) with only one item, a shortcut to Spring Single Player 0.5, instead of putting it with all the others in .../Programmes/... I suppose the same apply for other countries.
Why does this AI wander all over the place, without establishing a strong base and defense?
AAI and KAI own it all the time, since it wastes so much time putting up structures all over the map
anyway you can spot the tendencies of each AI - KAI likes to rush and put defenses on high places and ridge lines.
AAI staysmostly in one spot and builds up, but doesn't seem to tech up much
AAI and KAI own it all the time, since it wastes so much time putting up structures all over the map

anyway you can spot the tendencies of each AI - KAI likes to rush and put defenses on high places and ridge lines.
AAI staysmostly in one spot and builds up, but doesn't seem to tech up much
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
OK, I have finally finished the buildtree for this version:
http://s2.quicksharing.com/v/3301027/XTAPE.rar.html
Extract it to TASpring\AI\NTai and overwrite what's already there.
http://s2.quicksharing.com/v/3301027/XTAPE.rar.html
Extract it to TASpring\AI\NTai and overwrite what's already there.
for an unknown reason your AI starts lagging hardcore when playing. this has been true for the last version as well as this version. it produces lagspikes that lag my computer for 3 to 5 seconds, completely freezing the game.
these lags seem to occur when NTAI loses an attack group though im not sure about it. but in all games this has started when NTAI begins to engage enemies.
these lags seem to occur when NTAI loses an attack group though im not sure about it. but in all games this has started when NTAI begins to engage enemies.
Im having the same problem, has a solution been found?Quantum_Menace wrote:GlobalAI1: error in Global constructor, cannot continue
GlobalAI2: error in Global constructor, cannot continue
GlobalAI1: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI1: Error :: http://www.darkstars.co.uk
GlobalAI2: Error :: InitAI() in XE9RC22 failed, please notify AF at once
GlobalAI2: Error :: http://www.darkstars.co.uk