Egarwaen wrote:If there's no problem, why does anything need to change?
Using that logic, the W-bubble should be mass produced and be the only car sold.
I mean, i don't see any direct PROBLEMS with the W-bubble. Sure, maybe it's not as "good" as a Ferrari, but hey, it has no problems, therefore no change.
Or? Want a better car? or a better mod?
(it's a metafor, i know it may have problems >.>)
Also, as i said before. It's not a problem, so it can't be fixed. It can be improved however, since it's not perfect.
oh, i found your argument you posted. Sorry, lotsa posts, very fast.
Because most defenses are already barely worth building against an equally-skilled player, and a further nerf would drop them into early EE levels of total uselessness?
We are not talking about a "nerf" here. Cheaper defences would make defence building esayer. Then we balance acordingly. as the well formulated post above says:
Three turrets spread over a base perimeter would leave more openings than six weaker turrets.
He did bring a counter argument: Defenses are weak enough as-is, weakening them further wouldn't make sense.
If the power and cost decrease was proportional it would do nothing about porcing except increase the number of turrets making up the defence. All other options would make defenses more or less cost effective, which would either increase porcing or make defenses completely useless.
Having defenses cost more means their firepower is more concentrated instead of spread out which means there are more weak spots in a defense line. Three turrets spread over a base perimeter would leave more openings than six weaker turrets. Pricier turrets also means more investment before the firepower goes online, building two turrets in one spot means the first will be online in half the time it takes to pull up a single turret that's twice as strong and costy.
NOW WHERE USING OUR HEADS!
See? you thougth of acully implenting this and pulled out cons! this is how a dicussion is born, you can learn from this guy! :D
oh right, countering of arguments.
Well, defences would be more an investment, but you still have a harder time setting up defences close to enemy. Cheaper but weaker defences would mean that they're fast and esay to set-up and in that way enqourage exspansion. and since
3) Porcing is minimal to nonexistant at skilled levels of play. Porcing against an equal-skill player will get you killed. Porcing against a higher-skill player will get you killed quickly.
, means that it would't make the non exsistant porcing problem worse.
Egarwaen wrote:stuff
1. Yea...
2. Yea...
3. Why even write 1 and 2 when 3 says it's not a problem?