neddiedrow wrote:I'm speaking in terms of the ideal L3, not the current one. Who even uses the current one? If you have the resources the right units are obscenely powerful, but a waste of resources. If you don't have the resources it doesn't matter. I would like to see a better L3, and I have been working out replacement units to propose, that was just one of my statements in relation to it.
It doesn't get used very often. Why? Because they're powerful, specialized (assault is a specialization), expensive units. They would
theoretically be useful in a very close game, and they are useful when properly deployed in big team games.
Why? A mob of Farks costs lots and is bomber bait.
It's then illogical for the mod to support it. Oh, and it's easier to defend a single factory with 80 constructors aiding than the four factories with nineteen/twenty each you would have in a more rational system to produce the same output.
No it's not. It's a trade-off. Yes, it's easier to support a single factory with a lot of constructors. But it's also riskier, and hardly easier to defend. Factories have a lot more HP than cons, so more bombers have to get through to destroy them. A swarm of cons is going to take a lot of damage from even a handful of bombers, as they'll hit multiple cons, etc.
And why's it "more rational" to build more factories? Massive con assist swarms were always a big part of TA, and at least Caydr's gotten rid of the Con Aircraft clouds.
The one on the Sea is many times more useful due to the terrain. The one on land can be transported with Air.
But the land bertha's still horrendously expensive and vulnerable, and you've got to invest in the L3 factory to get it. And the sea balance is borked anyway - avoid maps with water, you'll be much happier.
You shouldn't get Fusion Farms on any sane map. If you do... Bomber time!
Once again, it's then illogical for the mod to support them. As they are they can resist too much damage for their placement. And I must return to the statement that it is much easier to protect a single area than many.
Once again... No, it's not. It's a risk/reward trade-off. And since fusions go up with a big bang...
And as I said before - you should
never see "fusion farms" on any non-metal map, except maybe in really massive team games.
No, they would simply be... as slow as slightly cooler molasses - they aren't there for attacks anyway. They're a rolling component of a defensive line.
Except now Sumos are barely fast enough to get where they want to go in time.
It's not impossible, you're just being difficult for the purposes of rejecting possible change. I've done it, and it's made everything so simple. A targeting station and - point and click. Oh, and when an area disappears, you know it has been jammed. Which means something worth getting rid of is there, if nothing else, the jammer.
Then please explain why we almost never see them in games with skilled players?