Expand and Exterminate version 0.163 Released - Page 38

Expand and Exterminate version 0.163 Released

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Decimator
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Post by Decimator »

A URC heavy flamethrower mech will shred a Ural in seconds. And they are cloakable.
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krogothe
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Post by krogothe »

j5mello wrote: Or Deci suggested it be an HE cannon (since it does rely a lot on its explosions for damage purposes), though i think that'll confuse people even more since not everyone knows what HE means.
They dont need to know what HE means, its the game standard convention for big booms, its a no brainer!
TDATL
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Post by TDATL »

krogothe wrote:
j5mello wrote: Or Deci suggested it be an HE cannon (since it does rely a lot on its explosions for damage purposes), though i think that'll confuse people even more since not everyone knows what HE means.
They dont need to know what HE means, its the game standard convention for big booms, its a no brainer!
lol and the next logical step would be to make level 2 be called the HE (high-explosive) Cannon mech and the Level 3 the SHE (super high-explosive) Cannon Mech. :lol:

a rose by any other name.........
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KDR_11k
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Post by KDR_11k »

j5: Dunno, I know those things as mortar grenades.
j5mello
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Post by j5mello »

all i remember of the ones in Earth 2150 (note im basing this off of Moon Project expansion as thats the one i played most recently) as being called grenade launchers.

regardless the mortar serves the same purpose of the GL in E&E but i still think calling the cannons GLs would be mislead but again its up to Fang on what he wants to do

Oh and btw he is on vacation for a week so don't expect a response very soon. Unless he left the sunday that just passed in which case he might be back really soon... ah well whatever.
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KDR_11k
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Post by KDR_11k »

In the game they were called GLs but mortar ammo is called grenades as well where I live so grenades wouldn't be wrong whether it's a mortar or not. Sorry, I think I phrased that badly.
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Pxtl
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Post by Pxtl »

How 'bout bazookas?
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KDR_11k
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Post by KDR_11k »

That'd be recoilless guns and those don't make sense on vehicles as they don't fear the recoil.
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Aun
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Post by Aun »

Fang needs to stop going on holiday and do some EE work!
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Pxtl
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Post by Pxtl »

KDR_11k wrote:That'd be recoilless guns and those don't make sense on vehicles as they don't fear the recoil.
Umm, in case you didn't notice, this is a game with spiders fighting tanks and hoverships. It's not like we need realism. I'm just going by the connotative image of a "bazooka" being a big rocket-cannon.
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FireCrack
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Post by FireCrack »

KDR_11k wrote:That'd be recoilless guns and those don't make sense on vehicles as they don't fear the recoil.
I dunno, those URC mechs look preety damn unstable...
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Fanger
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Post by Fanger »

The really damn cool hotel thing were staying at near Yellowstone national park has wireless... so yeah. As for the cannons being confusing yes I realize this, it was a left over convention from earth 2150... I didnt really pay much attention to the weapon usages in earth 2160 as each chassis seemed to have its own set of weapons which was a major departation from the older games. I will think up something new though utilizing a low velocity railgun as a convention would seem right (kudos to drone fragger) being that to fire plasma a rail type mechanism would be necessary so adapting one to fire solid weapons would not be much of a stretch. Im still working on those units, so any thoughts on how to make them more distinct would be awesome.

Side note, the URC robots might look flimsy but anyone who knows their earth 2150 fluff would know that the URC (UCS) utilizes limited antigravity technology salvaged from the alien vessels that crash landed at area 51 in North America, (they also got alot of their robotics and plasma weapons from here as well) allowed them to develop limited antigravity drives which they applied to their robot units allowing them to overcome their otherwise possible instability. The technology is not significantly developed for full fledged hovercraft, any thing has to be proppelled by some other method but can be assisted by the antigravity drives. Hence why the robots are the way they are, and why URC aircraft are mostly VTOL gunships. Obviously NI has a much better grasp of antigravity technology and thus makes far better use of it as a primary propulsion method of both ground and air vehicles. GD has little to no knowledge of this tech.

(OH and the god damn security from the stupid terrorists was bloody awful on friday when we left, we waited in a security line for 1 1/2 hours and missed our first flight...)
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Zoombie
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Post by Zoombie »

The airport I went too was very good about security. They had a box that said "Put your explosives and terrorist weapons in here".


Also that anti-grav thing sounds kind of fishy and not all that convincing. But thats just me. Why not just politely ignore the nonsense, and just play the damn game?
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FireCrack
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Post by FireCrack »

Fanger wrote:I will think up something new though utilizing a low velocity railgun as a convention would seem right (kudos to drone fragger) being that to fire plasma a rail type mechanism would be necessary so adapting one to fire solid weapons would not be much of a stretch.
If you wanted to get all technical a railgun wouldnt eb the best method for firing a plasma projectile, rather you'd want a coilgun (alt names: gauss gun, mass driver) augmented with some device to force the plasma into a metastable toroid....


Anyways, thanks for the heads up on the antigrav thing. So URC mechs basicly "float" and just use the legs to drag themselves along?
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KDR_11k
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Post by KDR_11k »

Naah but they weight less. If they lost the legs they'd still fall to the ground but they wouldn't drop as fast as an ED tank.

The UCS has a gauss gun in 2160 (heavy gun points only), it fires a shot that jumps from target to target and is somewhat effective for dealing with swarms (LC elec gun is better since it's available earlier so it won't be blocked by shields early on, fits on light units and can shut an enemy unit down). Obviously not feasible in Spring unless you changed it like you did the sonic guns.
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AF
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Post by AF »

Naah but they weight less. If they lost the legs they'd still fall to the ground but they wouldn't drop as fast as an ED tank.
an apple falls to the ground just as fast as a 10 tonne anvil, basic newtonian physics.
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KDR_11k
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Post by KDR_11k »

That's because the force of gravity is proportional to the mass of the object. In this case gravity would be weaker so it would take longer to accellerate the mech's body to the same speeds.
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AF
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Post by AF »

The antigravity field would make the unit lighter, it wouldnt make it take longer to fall unless it was strong enough to keep it afloat in the air.

Gravity pulls things down at a constant acceleration fo 9.8 metres epr second, thus a heavier object will have a greater force in roder tor each the necessary speed. But objects always fall at the same speed, the only difference is when other forces act in the way such as air resistance.

I beleive if you look on google you'll find the video of astoronauts dropping a hammer and a feather on the moon and proving me and the 300 year law of gravity correct.
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KDR_11k
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Post by KDR_11k »

Gravity has a constant accelleration on all objects because it's proportional to the mass and thus takes the same time to add the same speed to any object. An object with an anti-grav generator would experience a weaker force. So a UCS mech without legs would fall slower than a feather in zero atmosphere.
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AF
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Post by AF »

thats totally borked up KDR

F=MA

thus F = the force required to pull the object fo amss M down at the acceleration due to gravity.

Now a lighter object has a smaller force. This does not mean it falls slower, this is because it takes less force to pull it down at the acceleration required.

weight is completly irrelevant when talking about the speed of a falling object in freefall.

The matsh just doesnt fit for what you're saying, and you're trying to refute science that was proved in the 17th century and has been verified and built upon time and time again since then.

Lets say the plasma bot is 20Tonnes, and we ahve a second palsma bot with this antigrav tech making it an astounding 5 Tonnes.

10* 9.8 == 98 Newtons of force
5*9.8 = 49 Newtons.

They both fall at the same speeds, because they're both accelerating downwards at 9.8ms^-2. This does not mean that the 98 newtons makes the heavier unit fall faster. This is just the force required to put the object into freefall at the acceleration due to gravity, or the force generated by the acceleration caused by gravity.

Now if the plasma bot was 10 tonnes and the antigrav generated an upwards acceleration of 4.9ms^-2 you'd end up with the 5 tonne bot described above.

In NI this would eb changed where it would initially generate an upwards acceleration greater than 9.8ms^-2 in order to rise upwards, and then it would generate exactly 9.8ms^-2 to stay level, at which point anyone could make it move in any direction simply by blowing on the craft as it'd be weightless save for air resistance, making the NI units very maneouverable....
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