Custom unit icons - Page 5

Custom unit icons

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Tried it with MinGW DLLs. No go, in Spring Client for Windows. After putting in a Sensors.tdf file into my mod (otherwise it crashes) I tested it, and it just plain doesn't work.

Remembering that Spring's file system seems to be broken right now, at least in the two current builds I have seen, I put colorblind's IconTypes.tdf into the Gamedata in Spring's root, and tried it out. No go. Put all the icon files into an Icons folder which I created in the root... no go. Very simply put, it doesn't work. Methinks it's due to the file system problems, which are very, very serious with these two builds - Spring literally isn't reading file paths and such correctly right now, or doesn't know what to do with relative paths.

Hopefully this will get fixed soon, so that I can test some of the other features :P
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zwzsg
Kernel Panic Co-Developer
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Post by zwzsg »

Tobi wrote:NOiZE got a point, maybe we should disable loading of archives from spring root on multiplayer games, or somehow include those files in the checksumming.
Yes, please include archive from Spring root in the checksumming. I keep forgetting test .ufos in the Spring root, and only remember them after I see the ingame flood of error message. :?
colorblind
Spring Developer
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Joined: 14 Mar 2005, 12:32

Post by colorblind »

Argh wrote:Hopefully this will get fixed soon, so that I can test some of the other features :P
I suddenly remember I build my .exe against a different version of DevIL, so it's probably the wrong version of devil.dll that's causing the problem. When you stick to the dev build you shouldn't have this problem though.
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Argh
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Post by Argh »

Tried to install to my default Spring directory... no go.
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FoeOfTheBee
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Post by FoeOfTheBee »

I have icons working just fine in the dev release. I like them. Making icons for all units would be a real pain.

Image
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Argh
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Post by Argh »

Well, good, at least they work. It's probably just my installation of the dev. release or something.
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AF
AI Developer
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Post by AF »

aha I can see the units underneath their icons..... Aswell as what look like their shadows, shadows and models shouldnt be drawn for units shown as icons
hawkki
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Post by hawkki »

AF wrote:aha I can see the units underneath their icons..... Aswell as what look like their shadows, shadows and models shouldnt be drawn for units shown as icons
+1
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Das Bruce
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Post by Das Bruce »

AF wrote:aha I can see the units underneath their icons..... Aswell as what look like their shadows, shadows and models shouldnt be drawn for units shown as icons
We've already been over that. :roll:
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AF
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Post by AF »

And the answer was it doesnt do that, yet there's a screenshot showing that it does do it despite replies saying it doesnt.
colorblind
Spring Developer
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Post by colorblind »

I don't where you've spotted the units AF, but there aren't any in the pic above.

Indeed, there are some things that still are drawn, like selection squares and shadows (which I'll remove when I get around to it), but there arent any units.
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AF
AI Developer
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Post by AF »

Can you make the selected units glow when selected, not just a white-ish aura but a cyclical glow where they start to glow then reduce back to normal then start glowing again.....
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BvDorp
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Post by BvDorp »

This feature is awesome! Nice work, colorblind!
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BvDorp
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Post by BvDorp »

AF wrote:Can you make the selected units glow when selected, not just a white-ish aura but a cyclical glow where they start to glow then reduce back to normal then start glowing again.....
i'd like selection boxes more..
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AF
AI Developer
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Post by AF »

Have ti as an option then, but when you're zoomed out you wont be able to see the selection boxes, they'll just show as they currently do as green iffy bits you cant tella s rectangles, and with the image otnop they'll be invisible.

Also make it darker on one of them cycles so that it works with white icons too
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Icebird
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Post by Icebird »

I don't know if it is too soon to discuss that but i'll post anyway

maybe instead of having tons of icon, we should only have a dozen of them and put numbers to show the tech level ?


something like

Image = flash
Image = stumpy
Image = bulldog

etc
just an idea ..
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BvDorp
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Post by BvDorp »

Icebird wrote:I don't know if it is too soon to discuss that but i'll post anyway

maybe instead of having tons of icon, we should only have a dozen of them and put numbers to show the tech level ?


something like

Image = flash
Image = stumpy
Image = bulldog

etc
just an idea ..
This is mod dependant. Like the idea, though!
colorblind
Spring Developer
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Post by colorblind »

I was thinking of having only a couple of icons. One for buildings, one for air units, one for water units, one for the commander, and one for other mobile units. When you keep it that simple you can actually gather some information in one glimpse when you're zoomed out.

And you don't want to make those icons too detailed like yours, Icebird. They will also show up on the minimap, only much much smaller. If they have too much detail they will become unintelligble. Sticking to things like circles, squares, triangles and so forth is a better idea.

But of course any modder is free to make their own set of icons.
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Argh
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Post by Argh »

Ah... wait... hmm...

Colorblind, have you tested this with NanoBlobs?

Just curious... it'd truely suck if this doesn't work properly with S3O mods...
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FoeOfTheBee
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Post by FoeOfTheBee »

Icebird wrote:I don't know if it is too soon to discuss that but i'll post anyway

maybe instead of having tons of icon, we should only have a dozen of them and put numbers to show the tech level ?


something like

Image = flash
Image = stumpy
Image = bulldog

etc
just an idea ..
I thought about this quite a bit, and I decided that as a player, I would prefer a unique, distinguishable icon for each unit. Although if I contribute icons to any mod, they will be like what you've suggested. I'd hope that the community might contribute the more detailed icons: 200 springers make 1 icon each, rather than 1 springer makes 200 icons.

Or maybe there is an easy way to create an outline-style icon from the model file...
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