I don't see what you want here. I hear your complaint but from a design perspective I don't think it's possible to address with any game resembling an RTS. A line is always the best possible formation you can meet an oncoming force with, one way or another good RTS players will always use lines, this is not something you can remove or discourage. You're not even arguing against something fundamentally related to gameplay, you're arguing against something fundamentally related to play style. Any time you have one line facing down another line you've got a trench war, the only factor you can manipulate is how easy it will be to push through a player's trench.Warlord Zsinj wrote:But you see, even that is still regressing to the "trenchbased" WWI combat, where each side has dug in lines, and is trying to break through the opponent (usually with some artillery or other). This is the sort of combat that Spring seems to encourage, rather then a more military-based combat, where the best defence is a good offense, as it was in OTA.
(Which is not to say that TA didn't have it's huge encampments of defences; but they weren't nearly as powerful or difficult to crack as in Spring)
"Military-based" combat, by which I assume you mean you must have an active field military that is constantly in motion, is paramount in EE. this reality doesn't mean that you can strategically ignore defensive strategy completely and still win, the common logic of line based defense is still paramount to victory on both the micro and macro scales. "the best defense is a good offense" is innately idealistic, if that were fully true with no regard to defensive methods at all your mod would have to be infinitely mobile, not having "bases" or construction centers of any kind. because you have no method at all for controlling where your opponent attacks, you can only trade off economy and construction capability. The best player in an RTS should be the player who destroy's his opponents economy without his opponent being able to destroy his economy. The reality of this scenario is that against another good player it doesn't matter how weak or powerful the defensive structures in the game are, you are still going to need to at very least channel your opponents forces away from your weak points with defenses.