
Clients try to connect faster than host can load?
Moderator: Moderators
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- Posts: 48
- Joined: 01 May 2005, 23:09
Clients try to connect faster than host can load?
I've been trying to get a game working with a friend. Whenever I host and start the game, my friend's client seems to load faster and he reports getting a 10...9...8..7... connecting to server screen while I am still loading as the host. I get into the game loaded and he drops because his counter reached 0 before I was loaded. I found the wierdest walk around though, we do a failed launch and I keep the game open, then launch him again from the gameroom into a second client then it works and I just ctrl-alt-del the first client. It crashed halfway through that one with wierd unit placement errors and stuff.. 
