SecondaryWeapon tag?
What I mean is a weapon that explodes or hits target spawns other weapons... These could be anything, or have a target or no target, but could be affected by the blast of the first weapons explosion...
Example: Soldier throws a nade, nade explodes and spawns "shrapnel", shrapnel goes whichever direction the blast takes it, then explodes upon contact?
Edit: Another example: A cluster missile explodes and sends out more missiles, or cluster bomb explodes and they spread and drop some bombs...
I know, probably wouldn't help much....
Can't hurt to try...
SecondaryWeapon Tag?
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- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
weapons are hightly unfriendly !!!
i try to make an airburst for multiple rocket lauchner
i use selfprop=1 guidance=0 no accuracy working all rocket after flightime hav balistic path but land in the same hole (don t want use burst because script not wait for end)
burnblow=1 work only for ballistic=1 with range end for explod...and range is radius not vertical travel count...
nuc mortar continue to love engaging ennemy vtol top of her base with an badtargetcathegory=vtol
i wish use for fighttime end but is not possible
so i must use balistic for rocket and high trajectory not work for selfprop vlaunch is only vlaunch not swithching
the new tag add twice for same but uncomplet
another bug when reaching flightime track don t stop and track not working for balistic...
lineoffsight=1 or =0 what diferent ?
seem turet=0 enable weapon for all unit but unusable...
not friendly weapons
i try to make an airburst for multiple rocket lauchner
i use selfprop=1 guidance=0 no accuracy working all rocket after flightime hav balistic path but land in the same hole (don t want use burst because script not wait for end)
burnblow=1 work only for ballistic=1 with range end for explod...and range is radius not vertical travel count...
nuc mortar continue to love engaging ennemy vtol top of her base with an badtargetcathegory=vtol
i wish use for fighttime end but is not possible
so i must use balistic for rocket and high trajectory not work for selfprop vlaunch is only vlaunch not swithching
the new tag add twice for same but uncomplet
another bug when reaching flightime track don t stop and track not working for balistic...
lineoffsight=1 or =0 what diferent ?
seem turet=0 enable weapon for all unit but unusable...
not friendly weapons
yes this kind of tag will permit to link an unlimited level of subweapons
as cruise missile drop grenade
torpedo releease antiair missile
bomb with naplam load
or the sub launch missile reentry in water for long range antisub attack...
many possibilitys
but my favorite is the nuclear balistic missile with Multiple Indepandant Reentry Vehicule (hav flare against anti weapon [but only unit hav flare isn t])
icbm abm and huge map related in supracomander joke
as cruise missile drop grenade
torpedo releease antiair missile
bomb with naplam load
or the sub launch missile reentry in water for long range antisub attack...
many possibilitys
but my favorite is the nuclear balistic missile with Multiple Indepandant Reentry Vehicule (hav flare against anti weapon [but only unit hav flare isn t])
icbm abm and huge map related in supracomander joke