Its all coming together...

Its all coming together...

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Its all coming together...

Post by aGorm »

All be it slowly... I'm half way through a 36x12 map, desigded to have plenty of sea action as well as land... As well as nice varid terrain and cliffs and hills and such :-)

Anyway, I always have a few problems with my maps, IE Im terrible at meatl placement... so I thought I ask a few questions and post some screens..

Links (cause there 1200 wide, dont wanna screw the page)
http://www.onebob.co.uk/darren/screens/dires/1.jpg
http://www.onebob.co.uk/darren/screens/dires/2.jpg
http://www.onebob.co.uk/darren/screens/dires/3.jpg

http://www.onebob.co.uk/darren/screens/dires/mini.jpg

And this one has my cuyrrent metal placement...
http://www.onebob.co.uk/darren/screens/dires/minim.jpg

The spots in pairs make 1 M and the rest make 2M for a normal XTA mine...
Thing is, do I need more?? I dont know... bare in mind though that at this size its realy for atleast 2 v 2 but could easily hold 5 v 5. (starting at the pair of spots...)

Also its suffering from a lack of trees... But Im not sure were I should put them either... so any suggestions will be welcome!

Finaly... I'm going on my hols next week... and getting a few features done for this map it so happens, so if i dont reply you know why!

aGorm
zorbawic
Posts: 107
Joined: 07 May 2006, 15:09

Post by zorbawic »

looking forward for playing it - metal is ok IMO
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks great aGorm!
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

This map looks awesome.

edit: the metal map is fubar though. Here's how I suggest it look:
http://files.upl.silentwhisper.net/uplo ... l_prop.jpg
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Looks sweet! Will make for some interesting land-water conflicts. I think cheesecan's metal map is on point, except it needs a few more patches on the water/land in the middle area. (only like 3 or 4 more in the water and 2 or 3 more on either side of the land in the middle)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

agorm, you're gimping the metal. With a layout like yours they should put out about 4 apiece in AA, othersie the gameplay will tend to drag.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Here's one with about 8 patches per player on a 5v5:
http://files.upl.silentwhisper.net/upload5/more_m.jpg
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Try clumping them together more.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

aGorm, thats Hawt beyond all repair.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

So sexeh! Me likes!!!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Now I'm back from my holidays Im gooa start work on converting this to the new format... Hopefully I can still make it hots sexeh... But obviosly I need to be able to do long thin maps first!! Dam it!! :-)

Ill check out the map with different metal over the week to see what its like.

Thanks for teh coments!

aGorm
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Hummm... I was thinking of releasing this on a sort of AS IS basis, so people can see how it plays and such.

This is because 1) Currently its unmakable in new format :-)
2) the features are taking time to make (suppose lack of new format support is a bonous there....)
3) I want good critic on whats wrong befor I make a final version in teh new format later....

Is this a good idea? If so I'll see if I cant releas it over the weekend...

aGorm
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