Random Quittage
Moderator: Moderators
Random Quittage
It just... happens. Sometimes. Never was a big issue before, but now its become a bigger one (with same Spring build!) O_o
Hapened on a Comet Catcher game, AA 2.11, with PRO_Emaciator and myself both quitting at same times. Only similarity was we both had GeForce processors o_O
I had 2.8 ghz pentium, he had 1.0 ghz with 256 megs of RAM; i had 512 megs of RAM on Geforce GFX 5200; he had Geforce 2.... No crash, no BSOD, just clean quit.
The other three people stayed in the game though...
Hapened on a Comet Catcher game, AA 2.11, with PRO_Emaciator and myself both quitting at same times. Only similarity was we both had GeForce processors o_O
I had 2.8 ghz pentium, he had 1.0 ghz with 256 megs of RAM; i had 512 megs of RAM on Geforce GFX 5200; he had Geforce 2.... No crash, no BSOD, just clean quit.
The other three people stayed in the game though...
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Do any of the developers have any idea what could be causing this? It's really obnoxious... I'd estimate that 30% of my recent games have been ruined by this "random exit" bug. And even in the games where I my own client doens't randomly exit, it's almost inevitable that it'll happen to one or more of the other players.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
I used to have this problem back when I used a Gforce 2. its ONLY JUST able to handle spring. I remember SJ giving me a LOT of incredulity about the fact I could run it (Back on the first beta, where they weren't sure of the limits of what it could do.... I was the ONLY person with such a low spec system who tried to play...)
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
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- Posts: 2
- Joined: 11 Aug 2006, 05:35
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05