Is it possible, to let units make sound while moving and not only by selecting them? This should also be possible for buildings..
Would give the game a realy cool atmosphere.
Edit: I think this sound should be called by script so that robots only make sound when a foot touches the ground (you have to put it somewhere in the walk animation script).
sounds while moving
Moderator: Moderators
I don't recommend doing this anyway. I tried putting footstep noises on the walkers in SWTA, and when you get a group of them walking at the same time the sounds sync up (since spring syncs the walk scripts, which looks ugly to begin with) and deafen the user...
[edit] To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...
[edit] To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...