sounds while moving

sounds while moving

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Optimus Prime
Posts: 755
Joined: 03 Oct 2005, 14:31

sounds while moving

Post by Optimus Prime »

Is it possible, to let units make sound while moving and not only by selecting them? This should also be possible for buildings..
Would give the game a realy cool atmosphere.

Edit: I think this sound should be called by script so that robots only make sound when a foot touches the ground (you have to put it somewhere in the walk animation script).
Crampman
Posts: 117
Joined: 22 Dec 2005, 12:17

Post by Crampman »

There is a way to play sounds by the script, but I couldn't make it work...
There were a thread about this...here

Good luck !
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I don't recommend doing this anyway. I tried putting footstep noises on the walkers in SWTA, and when you get a group of them walking at the same time the sounds sync up (since spring syncs the walk scripts, which looks ugly to begin with) and deafen the user...

[edit] To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Hrmm.... that's annoying. We need to have a ceiling we can set for that, so that it'll get louder, but not REALLY FRICKING LOUD. ;)
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

Gnome wrote:To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...
why is it that stupid anyway ? PATCH
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Moving sound? Yes! Plus Doppler effect!
Post Reply

Return to “Feature Requests”