Start Positions
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- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
Start Positions
Firstly - apologies if this is in the wrong place. As it relates to a number of issues I didn't think any section was more appropriate. I also apologise in advance if I'm re-covering old ground. I have searched the forums for any references to this but was unable to find any.
I have a problem with the current Start Position method - especially when playing with AI Bots. The main issue seems to be caused by the fact that Fixed start positions doesn't use the "Team" number but instead uses the index position of the player in the player list. This means there is no control over who goes where other than getting players to join the game in the right order. Alas, this doesn't work for Bots as they are always shunted to the bottom of the list so you can't control where they will start.
Secondly, when playing "Choose in Game" the Bot is unable to play at all.
To solve the first issue it would be useful if the start positions were controllable by the Team number. This would enable us to control exactly what start position is used for each player/bot.
To solve the second perhaps a way of the Bot's owner being able to choose the bots start position once in the game in the same way players choose their own start position. Perhaps by using the Tab key to cycle through your commander/bots.
I have a problem with the current Start Position method - especially when playing with AI Bots. The main issue seems to be caused by the fact that Fixed start positions doesn't use the "Team" number but instead uses the index position of the player in the player list. This means there is no control over who goes where other than getting players to join the game in the right order. Alas, this doesn't work for Bots as they are always shunted to the bottom of the list so you can't control where they will start.
Secondly, when playing "Choose in Game" the Bot is unable to play at all.
To solve the first issue it would be useful if the start positions were controllable by the Team number. This would enable us to control exactly what start position is used for each player/bot.
To solve the second perhaps a way of the Bot's owner being able to choose the bots start position once in the game in the same way players choose their own start position. Perhaps by using the Tab key to cycle through your commander/bots.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
Indeed. I personally would prefer Fixed to refer to the team number. That way, you can force a player to position 2, a bot to position 5, etc. I'm sure this wouldn't require much work to do - afterall, isn't it the lobby client that tells spring where to put the commanders when playing Fixed anyway?
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02