***Official Tournament Map*** Cooper Hill

***Official Tournament Map*** Cooper Hill

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

***Official Tournament Map*** Cooper Hill

Post by Quanto042 »

Second Official League Map

This one is a 8x6, East vs. West map. Its two players like the last one and it actually has a bit less metal, while at the same time I've put a few rocks around the map for the more agressive players to take advantage of. Oh and for once in my life, i payed attention to my tree placement :)

Screenshots:
Image

Minimap:
Image

Download:
http://www.unknown-files.net/browse.php?dlid=1512
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Looks very nice.
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

reminds me of riverdale - You recive the coverted Cabbage Seal of Approval!
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Covets the Cabbagae Seal of Approval!

:P
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Treasure it forever!
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Love the green, it just neds to be broken up in a few places by some light borwn dirt (especially on hillsides)

No actualy hilly area is totally flawlessly green :P

but other than that, nice work...
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

Though I love the map for the most part... the rocks are fugly! it looks like the map has stone pimples all over it =/
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Hunter0000 wrote:Though I love the map for the most part... the rocks are fugly! it looks like the map has stone pimples all over it =/
I ended up using the rocks from MoonQX simply because they looked closest to what are in OTA. Unfortunately I have absolutely NO skill in modelling. So I am stuck with what everyone else has been making.

On a side note, if anyone is willing to make features for me in my futuer maps, i would be most greatful! :-)
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

played some games on this earlier, I like the map quite a bit. The top of the hill becomes really important despite the lack of metal since a guardian can reach into the enemy's base from up there.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Looks good, recalls me one of the best 3ffa maps out there (Sparewood).

not tested yet, but will for sure. thanks
User avatar
Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

played some games on this earlier, I like the map quite a bit. The top of the hill becomes really important despite the lack of metal since a guardian can reach into the enemy's base from up there.
<cough> what sort of n00b would let you take the hill two games in a row eh? Boy he must have been pretty awful, not like me ofc..

:oops:
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The texture is really nice, but the rocks RUIN it. :-(

These are my rocks btw which i used on Painted Desert. You can easily change stuff with them like the texture with photoshop and the rotation and scale with upspring.

Also there are too many rocks IMO.
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Nah rocks are ok, it speeds things up and make map more intense. I would make hill slightly smaller <_<.
PRO_rANDY
Posts: 314
Joined: 17 Jul 2006, 01:06

Post by PRO_rANDY »

Played 3 games on this and seems absolutely fine :)
Hellspawn
Posts: 392
Joined: 24 Feb 2006, 11:54

Post by Hellspawn »

Yeah I like this map ^^.
User avatar
jackalope
Posts: 695
Joined: 18 Jun 2006, 22:43

Post by jackalope »

Is there any chance we could see an updated version of this map where the middle hill(s) are about half the current heights? I think the games would be more dynamic and interesting if the high ground advantage was not so ridiculously good on this map.
Bhaal
Posts: 102
Joined: 03 Jan 2006, 19:54

Post by Bhaal »

The map is perfekt.

No change please :)
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Needs a little brown to break up all that green, but otherwise nice map. :-)
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Yes, the green does tend to blur togethre quickly


I think the hill is fine though ^^
User avatar
Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

jackalope wrote:Is there any chance we could see an updated version of this map where the middle hill(s) are about half the current heights? I think the games would be more dynamic and interesting if the high ground advantage was not so ridiculously good on this map.
This is a good point. I also think the right side needs more rocks, or have the rocks closer to the start point. It's not balanced at the moment.

Left guy reclaims a load of rocks, builds a load of thuds and puts them on the hill with radar, its game over. Unless he does something stupid. The height advantage is far too good. Makes the plasma bots unstoppable.
Post Reply

Return to “Map Releases”