Really nice
New Mod/Conversion: GEAR COMMANDER
Moderator: Moderators
- Mars Keeper
- Posts: 240
- Joined: 25 Jan 2005, 21:00
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hmm, no, not yet atleast. I suppose you mean animated trough hiding and showing differant parts? The wheels move, obviously, but I haven't looked into animated tracks yet. I'm not that good at the whole scripting thing really but i manage for simpler things. In normal gameplay it's not something you notice really anyway.FLOZi wrote:
Question for centurion, do you have animated tracks?
Hehe well not really. August is upon us and well it is rather uncertain if I can finish a public beta before the 25th, when i leave for a weeks vacation in Crete. The beginning of September will be pretty hectic no doubt with school starting, going back to Sweden etc etc so I'd say that perhaps late September / Early October with a 25% chance of earlier, possibly as early as the end of august... Still, to make that I'd have to begin closed beta tests soonish and well I dont feel the mod is quite there yet, still alot of missing features and units. Progress is quite fast on the other hand with bob helping out and all.Is there an ETA until I can get my hands on that heli
Also I'd like to thank you all for your supportive comments, It really helps motivate me to carry on with this thing
-centurion 1 out
http://aata.tauniverse.com/downloads/video2.mpg
Like so. I'll show you how I did it if you're interested (scripting credit must go to Argh)
Like so. I'll show you how I did it if you're interested (scripting credit must go to Argh)
I so wish I had a copy of 3DS MAX right now.... Wings 3D can be really annoying. 
centurion-1, yes I will be UV'ing and texturing the model myself, as well as scripting it.
Here is an update. The missle pods are seperate pieces so I can easily go back and make cannon mounts for the "Long Fang" version. Also the large axle piece on the back of the lower leg is where the stablizers will attach(again for the cannons). The side sensors will be able to rotate so they can change postion between walk mode and wheel mode. I am thinking of leaving the missle ends showing, but through scripting will make them disapear one by one when fired, until it reloads, then they all come back.
I still have lots of tweaking to do and more parts to make left, however.... I have to help paint the family house.... Yes texturing this bad boy would be a sinch compared to our 2 story house.

centurion-1, yes I will be UV'ing and texturing the model myself, as well as scripting it.
Here is an update. The missle pods are seperate pieces so I can easily go back and make cannon mounts for the "Long Fang" version. Also the large axle piece on the back of the lower leg is where the stablizers will attach(again for the cannons). The side sensors will be able to rotate so they can change postion between walk mode and wheel mode. I am thinking of leaving the missle ends showing, but through scripting will make them disapear one by one when fired, until it reloads, then they all come back.
I still have lots of tweaking to do and more parts to make left, however.... I have to help paint the family house.... Yes texturing this bad boy would be a sinch compared to our 2 story house.

- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Egarwaen, thanks for the commits, i'll fix those. By the way I did a search for images through google of the naga, and it came back with 1 cartoon drawing, and the 2 mini models.
bobthedinosaur, exactly what are you refering to when you say guidelines? I was planing at first just to make a script where it walks, fires, reloads. I am textuering according to what centurion-1 has specified. After all that is ironed out, I was going to go back and play with things such as transtion to wheel mode, movement via wheel mode, and a 80% damage modifyer that casues one leg to colapse and the unit become inmobilized until repaired.
centurion-1, I have a few requests.
1) Could you send me the model of the anti-tank missile and a infintry. I need the infintry model so I can scale the model to the right size, and the anti-tank missile so I can finish the missile pods.
Also can you send me a sample of the camo texture you want on this for the Southern Team. Thanks
bobthedinosaur, exactly what are you refering to when you say guidelines? I was planing at first just to make a script where it walks, fires, reloads. I am textuering according to what centurion-1 has specified. After all that is ironed out, I was going to go back and play with things such as transtion to wheel mode, movement via wheel mode, and a 80% damage modifyer that casues one leg to colapse and the unit become inmobilized until repaired.
centurion-1, I have a few requests.
1) Could you send me the model of the anti-tank missile and a infintry. I need the infintry model so I can scale the model to the right size, and the anti-tank missile so I can finish the missile pods.
Also can you send me a sample of the camo texture you want on this for the Southern Team. Thanks
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
centurion-1 & bobthedinosaur, have you seen this page? I has all the camo patterns for each side. It might be of interest to you in regards to texturing.
http://www.dp9.com/Products/HGCamo.htm
http://www.dp9.com/Products/HGCamo.htm
The sample paint jobs for the new miniatures might also work:
http://dp9forum.com/index.php?showtopic=2236
http://dp9forum.com/index.php?showtopic=2236
Here is a test with texturing using one of the southern camo patterns as a referance. This is a quick and dirty rendition, but the final texture once the model is complete will be whole lot better. I am planing on using a 512x512 texture. And I have a wonderfull idea on how to make the reflectivity look right...

This is what I came up with. This is simply a test. Not entirely finished, nor is the UV map right(accedently forgot to flip a few faces on the underside).


This is what I came up with. This is simply a test. Not entirely finished, nor is the UV map right(accedently forgot to flip a few faces on the underside).

-
Hunter0000
- Posts: 197
- Joined: 04 Nov 2004, 00:33
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
It looks quite good so far. I wont budge from my camo pattern tho, even if its not a official DP9 one I find it easy on the eyes and matches all my criterias (good looking, not too contrasty, stretching-tolerant, not too seamy). I'm very particular about my camo schemes, see
Still, with a layered PSD file changing out camo patterns is no biggie. I've so far used the size 256x256 but you can work in 512 and then if needed it can be minimized later.
I'm quite busy right now, I'll be back later with more text and perhaps new stuff
Still, with a layered PSD file changing out camo patterns is no biggie. I've so far used the size 256x256 but you can work in 512 and then if needed it can be minimized later.
I'm quite busy right now, I'll be back later with more text and perhaps new stuff
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
centurion-1 & bobthedinosaur, unfortunately life has first priority over fun. From having to paint the family house(which mind you is still not done) and having to get ready for school which starts in less then two weeks. Yes it├óÔé¼Ôäós off to the university for me. So that means packing and moving into a university dorm. That and having to move all my stuff to a different computer. But I should have something to show you in a couple of weeks once I get settled in. So until that time my Naga Strider model is going to have to wait on the back burner. 
Though as they say all work and no play makes Jack a dull boy. I will be back at it as soon as I can.
Though as they say all work and no play makes Jack a dull boy. I will be back at it as soon as I can.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hey all, been really busy, as TA3D said life has priority. I dont think im gonna make the august release date but im working whenever i can to minimize the delay. Im also faced with moving back to my school and apartment but its not that big of a deal this time round, all the furniture and all that stuff is already there thank god.
Today I got the turrets (tech level 2) done, behold the Heavy Rocket Pack turret and Heavy Autocannon turret:


Model: Bob
Tex&UV:Me
Today I got the turrets (tech level 2) done, behold the Heavy Rocket Pack turret and Heavy Autocannon turret:


Model: Bob
Tex&UV:Me




