Galactic Empire Mod preview (56k BEWARE) - Page 8

Galactic Empire Mod preview (56k BEWARE)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Sounds cool... it would make it look more "sci-fi" in my opinion, as if you were actually directing the battle on some uber-advanced battle computer thingy. Of course, a picture would help us rate it better.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Two things I'm waiting on before I can really start with balance testing and getting an alpha release out:

Gunships landing for no apparent reason in combat situations
Variable dontland jiggling speed (surprisingly important, believe it or not, when the target is half the size of an AK and tiny jiggling basically makes it dodge any attack)

Zaphod said he'd get the second one working by the next spring version, maybe I'll get lucky and another dev will work on the first (since it's something that affects even all current mods)
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Any updates?
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

most airplanes land for no apparent reason i ncombat situations, not just gunships, i've seen...

i alwasy thought it was becuase they couldnt get another target bearing right after they killed the current one, and then they said "okay, our work is done, lets land", and even if another enemy comes along a split second later, they just keep landing.

I get around this by alway setting gunships on small patrol routes right after i tel lthem to attack, but the behavior really should be govened by Manuver/Hold Pos/Roam...
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

GEM is quickly approaching beta time.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Woo! Can I help Beta test?
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

Caydr wrote:GEM is quickly approaching beta time.
'


That is awesome Caydr :-)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

And IG just rocked. Looking forward to it.
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hrmph
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Joined: 12 May 2005, 20:08

Post by hrmph »

Any new and exciting screenshots?
mynthon
Posts: 23
Joined: 12 Feb 2006, 19:23

Post by mynthon »

oh shift. Awesome models!
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I guess I could make screenshots but a movie would be better, no? Maybe sometime soon.

The ships look OK in screenshots but in motion they're really great to see.
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

A movie would be for the best.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

pics are fine, a series of high resolution pics can tell you what units look like better than a movie.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

bumpzorz. Updates?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

So, what are you on to in GEM?
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

neddiedrow wrote:So, what are you on to in GEM?
Yeah, a year ago you said you would realese a beta spring this year :cry:
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Post by bwansy »

Someone tell me this is not another dead mod, please... :cry:
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Nope, the man apparently needs a modding break.
Risasi
Posts: 56
Joined: 04 Oct 2006, 19:50

Post by Risasi »

I hope he finishes this...it sounds cool.

And I imagine it would be really cool playing with about 10 different factions and ...(ahem)...respawn/in-game join. :wink:
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

I hope he reworks the models. Took a more indepth look at that thing which came with AA223 and uh... :P
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