This is pretty much ripped straight from Rome Total War. Basically what i would like are some unit .fbi tags where you could define as well as the default object .3do and .s3o based on view distance from the unit.
It would be something like
Code: Select all
object=ntinfantry.s3o
object500=ntlowinfantry.s3o
The reason this would be great is that one could splurge with the polies some even on units that will appear in great numbers, ie. infantry without worring about slowdowns. The issue is a concern for me, for my current 900-triangle soldiers can be a slowdown factor in great numbers and the details are not visible anyways from far away but when you zoom in close to watch the action I'd hate to see boxmen (ie 200 triangle soldiers).
I hope this is seriously considered and it is important as well in the future when maps can get bigger and friendly units in the distance are rendered many at once. Another game that uses LOD models to great effect is Operation Flashpoint, a game with long view distance and it works great.