Hi!
I'd like to bring to attention the fact that missile type weapons have several erratic characteristics,
namely: 1) When set to trajectoryheight=1 to simulate indirectly firing missile weapons, ie MLRS or similar, the missiles always fall short of the intended target by about 15%, and this is annoying
2) Missile type weapons can only be line of sight weapons, meaning we can not get missiles that follow a ballistic trajectory or are true indirect fire weapons, which is also annoying.
I realise that 2) might not be a bug but rather a design flaw but its one that id rather like to get rid of, so that we can have smoketrails also after ballistic weapons.
I'd also once more like to point out that a minimum weapon range tage is also sorely needed if the current trajectoryheight=1 is used for artillery type weapons, and for other arty weapons as well.