A tribute thread.

A tribute thread.

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Storm
Posts: 443
Joined: 12 Sep 2004, 22:23

A tribute thread.

Post by Storm »

Oh yes, how we keep complaining at minor errors and annoying bugs in the game, we hate this and that, change it as fast as possible, preferably yesterday, omgwtf plzthx. By all means, we are whining our brains out at some ridiculously disinteresting point but we only do that because we want to make it better.

Lets just ignore all the minor details we don't like and concentrate on the massive, absolutely mind-boggling time and care spent developing a remake on an eight years old fainting game. The insane boost to the community activity and yet another life to the old piece of trash so many of us have grown to love. A tribute to what the SY's done.

Thank you.

A lot.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Here here.

And I haven't even played it yet. :wink:
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Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Every time I play the game, I learn about a new feature the game has. It is truly amazing what the SY have managed to do.

Does anyone know how many people have made a freelancer RTS with less than 10 people on the coding team?

(Hint: I personally don't know any.)

I thank you for GPLing it too. Open source! :lol:
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Yuo aer Teh Pwnz K?

Yea, the SYs rock. Straight up, they kick ass.

<3 for SYs

and if you'll excuse me, I have a map to blow into smoking craters.

*.cheats, .nocost, 50 roaches, 25 nuclear mines, 10 nuke silos, one commander*


Yes.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I wanted to post such a thread yesterday, after a long, bugfree, very enjoyable game I just had, where I realised how already awesome spring was, how it was as good as a in dream, how all the things save two people complains about in the forum appear as wise decisiosn once you actually try them in a real game, how incredible it was to have such and advanced RTS engine for free, how happy I was after I playing such an near perfect game, but the game lasted so long (with only a single error message during all that time) that when I went to post I heard the birds singing outside and that reminded me the time it was.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Smashing good work chaps.
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BeeDee
Posts: 42
Joined: 16 Mar 2005, 03:17

Post by BeeDee »

Been messing around with it all day, and it's wonderful. Even without anything intelligent to play against :) (haven't got around to installing .NET). The amount of BLAM in this game is even greater than the original TA, the ground deformation emphasizes the explosions beautifully. Yay TA!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

00000011 00000001 00000011 00000011 00000111
:twisted:
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zzymyn
Posts: 11
Joined: 27 Apr 2005, 12:20

Post by zzymyn »

Spring is awesome, and it's only 0.4b! I love controlling units, esp. the vulcan!
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Image

ya kthx4springi<3it
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

The SY's put many other companies to shame!

THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!





THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!THANK YOU!!!






THANK YOU!!!






THANK YOU!!! :-)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

This topic is more like it!

Spank them Yanks 'n Japs Yankspankers!
Tsumari
Posts: 37
Joined: 02 May 2005, 10:28

Post by Tsumari »

This engine, as it matures even more fully, is going to be basically a revolution in RTS gaming. If you think TA had mods, wait until people start churning out source plugins and additions for this.
CaptainExo
Posts: 57
Joined: 01 May 2005, 03:18

Post by CaptainExo »

Neuralize wrote:Image

ya kthx4springi<3it
*laughs*
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Post by Michilus_nimbus »

SY's,
Seeing your engine makes me spontaniously punch, kick, burn and bite my C&C Generals disks, which costed me ├óÔÇÜ┬¼40.

btw, Neuralize, keep those images-that-must-have-taken-ages-to-render comming! And where exactly did you get those models?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

It doesn't seem like it would need that long to render really, try several hours on a Terragen map on a low end machine :D

Yeah, This engine P\/\/NZ Generals....
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