"Predator Effect" Decloak

"Predator Effect" Decloak

Requests for features in the spring code.

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Argh
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Joined: 21 Feb 2005, 03:38

"Predator Effect" Decloak

Post by Argh »

... just a random idea... might be a pain to code. But I was thinking... for those of us whose cards can support shaders... it might be really kewl to have decloaks sort've have a watery, wavy effect, fading the unit in over a half-second or so.

While I'm at it... writing the code for that could also provide the basis for code that would visually show graphics on the outside of a unit... we could use it for blood stains, electrical shock graphics that appeared when a unit is hit by a paralyser, and other stuff... after all, the main trick is doing the per-polygon render of the shaders, right? After that, it's just what shader we're using... hmm...
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PicassoCT
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Post by PicassoCT »

Cool.. if it works... attacking with ZeusK-bots will be funny ;)
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AF
AI Developer
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Post by AF »

How about a nanoframe style animation done in reverse for cloaking and normal for decloaking, using a specified colour?
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Caydr
Omnidouche
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Post by Caydr »

Redoing the nano animation using a special color could definitely look interesting.
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Argh
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Post by Argh »

I was hoping for something fancier, like alpha-blending from the edge of each tri/quad inwards or a water-shader like fade, but this would be a good start, yeah, and since it's making use of working code we already have, mainly, it probably won't be too bad to do :-)
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PicassoCT
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Post by PicassoCT »

Spring beats SupremeCom up before the Chris Game is even released... we need some Lawyers, before EA and the other Big Companys realize that this Game takes them customers :wink:
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Drone_Fragger
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Post by Drone_Fragger »

Yer! Then we can own supreme commander by claiming they copied us!
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FireCrack
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Post by FireCrack »

Star trek style cloak effect would rock...
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Noruas
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Post by Noruas »

Spring beats SupremeCom up before the Chris Game is even released... we need some Lawyers, before EA and the other Big Companys realize that this Game takes them customers
Yer! Then we can own supreme commander by claiming they copied us!
YOU REALLY want us to get sued dont u? :?
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unpossible
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Post by unpossible »

don't .s3o models have to be able to cloak properly before we start worrying about this? :wink:
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Pxtl
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Post by Pxtl »

Well, a simple fade-in-out effect would do me fine. Also need an effect for when units become visible - the "popping into existence as they come in sight range" isn't very nice.
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Buggi
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Post by Buggi »

SupCom has nothing to do with EA at all. :/
Warlord Zsinj
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Post by Warlord Zsinj »

And I wanted them to put the new water renderer on the shields so that they ripple and deform when things hit them; but it's unlikely that that will happen either ;)

There are plenty other issues with cloaking that need to be dealt with first, such as allowing people to control it via the script, the ability to make special 'detector' units which immediately uncloak other units within their vicinity, as well as the ability for cloaking units to spot other cloaking units (which they don't currently).
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Caydr
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Post by Caydr »

Warlord Zsinj wrote:l 'detector' units which immediately uncloak other units within their vicinity, as well as the ability for cloaking units to spot other cloaking units (which they don't currently).
STARCRAFT WHORE!!! STARCRAFT WHORE!!!!!!

eh.. but yeah, good idea.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

o_O

I need a 'detector unit' so that I can make the Sithlord immediately decloak the Jedi Master if it is the vicinity, as that unit is capable of both stealth and cloak, which means it is almost invisible until it attacks. A good counter to that would be having a Sith in the area.

cloaked units spotting other cloaked units is necessary for 1944, where all infantry cloak to represent their ability to use cover. However, because they all cloak, they can walk right by each other on occasion, as well as a number of other frustrating things.

Obviously, some people might want cloaking units to be unable to spot other cloaking units, so this would have to be optional.
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