..:: Release ::.. Energy Spire Plain (10x10) - Page 2

..:: Release ::.. Energy Spire Plain (10x10)

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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

AFs AI can generate a featuremap off of the ingame map..
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

PicassoCT wrote: Lathan, i would also make features & use them - if


it was not so horrible to handle. I even have problems with Trees & Geos, Type already. Why not make A Ingame Feature Placement Request at the Developers Thread ? I can imagine having the Features Turned and build inside (with a ConPlane) and then Render a Bitmap out, and the Filestructure.

Interesting Idea...

Hard to implement though... maybe someday :(

Comp1337 wrote:AFs AI can generate a featuremap off of the ingame map..
well.... maybe I stand corrected...

just make the features "buildable" with a mod or something I guess.... might be even harder than just picking points with the bmp...
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Forboding Angel wrote:
mufdvr222 wrote:Arggg,, Image shack = spyware. :evil: :twisted:
Firefox + NoScript == divine
QFT!
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

Had a game of XTA on this yesterday. Very enjoyable. The spires blocked alot of jethro fire which made things interesting.

I'm still not crazy about the metal layout though. The two lines between bases are a little close to each other. I'd rather a more Gasplant Plain type layout.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

LOrDo wrote:
Forboding Angel wrote:
mufdvr222 wrote:Arggg,, Image shack = spyware. :evil: :twisted:
Firefox + NoScript == divine
QFT!
Trouble is firefox, causes my system to hang, so I am stuck with IE 7.0 :cry:
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

sucks to be j00 then o_O

there's other 3rd party browsers available, btw...
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

To be fair, I am using IE7.0.5450.4 beta3 which has script blocking, but it tends to block everything :shock: So whats the best browser after Firefox?, any suggestions :-)
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Definitely Opera in my opinion.
http://www.opera.com/
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Tis nice how it saves tabs.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The features are extremely well done. Perfect modelling and texturing, blend nicely with the terrain. I just wish they were a little bigger, and gave more energy: In TA the nodes gave 250,500 and 750 energy, and were about as tall as Krogoth. Yours gives 200 E and are too small for me to really appreciate on aging computer where I have to play in low res.

The metal placment is too geometrical, it's:

Code: Select all

.    |   |    .
_____|   |_____

_____     _____
     |   |
.    |   |    .
And ingame you really feel the metal patch are placed amongst those line, and it feels unnatural, like if there were human-built roads or camps instead of natural scenery. Try to not place metal patch in such exact alignement next time.

It is also true that the map overall is a little bland, I wish there were a little variation in the terrain. You don't have to add large cliff or hill, but, you know, just a little something to make part of the terrain more recogniseable. For instance just a line where the elevation change a little, with a gently enough slope so units travel is unaffected, rare enough so you don't lose buildeable terrain, or small bumps here and there.
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