..:: Release ::.. Energy Spire Plain (10x10)
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
PicassoCT wrote: Lathan, i would also make features & use them - if
it was not so horrible to handle. I even have problems with Trees & Geos, Type already. Why not make A Ingame Feature Placement Request at the Developers Thread ? I can imagine having the Features Turned and build inside (with a ConPlane) and then Render a Bitmap out, and the Filestructure.
Interesting Idea...
Hard to implement though... maybe someday

well.... maybe I stand corrected...Comp1337 wrote:AFs AI can generate a featuremap off of the ingame map..
just make the features "buildable" with a mod or something I guess.... might be even harder than just picking points with the bmp...
Definitely Opera in my opinion.
http://www.opera.com/
http://www.opera.com/
The features are extremely well done. Perfect modelling and texturing, blend nicely with the terrain. I just wish they were a little bigger, and gave more energy: In TA the nodes gave 250,500 and 750 energy, and were about as tall as Krogoth. Yours gives 200 E and are too small for me to really appreciate on aging computer where I have to play in low res.
The metal placment is too geometrical, it's:And ingame you really feel the metal patch are placed amongst those line, and it feels unnatural, like if there were human-built roads or camps instead of natural scenery. Try to not place metal patch in such exact alignement next time.
It is also true that the map overall is a little bland, I wish there were a little variation in the terrain. You don't have to add large cliff or hill, but, you know, just a little something to make part of the terrain more recogniseable. For instance just a line where the elevation change a little, with a gently enough slope so units travel is unaffected, rare enough so you don't lose buildeable terrain, or small bumps here and there.
The metal placment is too geometrical, it's:
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It is also true that the map overall is a little bland, I wish there were a little variation in the terrain. You don't have to add large cliff or hill, but, you know, just a little something to make part of the terrain more recogniseable. For instance just a line where the elevation change a little, with a gently enough slope so units travel is unaffected, rare enough so you don't lose buildeable terrain, or small bumps here and there.