9 nukes?? That's something not supposed to happen in a proper OTA game. Though it's a metal map. Games can quickly escalate to mass high level on those map, even with good players. But 9 nukes! I thought 2 were enough to kill anything (or was it only the comm that dies from 2?). Must have been some pretty fireworks. I gotta see that.
What is strange is that I've blown up a few commanders on that map and the height change was hardly noticeable.
Also, the default hardness is harder with new spring version.
And I really don't want to issue a new version and have two versions floating around. I'll think about harder terrain if I do a new metal map. Maybe (one can dream) if it gets included in the package of a new spring version it could use one with harder terrain and darker water (but the fluo green I grew to like too).
Edit: You may be right after all, the walls at the top just don't look straight after the commander explosion:
