Beamlasers will dig trenches, even when the following values are all set to zero:
impulsefactor=0;
impulseBoost=0;
craterMult=0;
craterBoost=0;
... This would explain a lot of the remaining late-game lag in the current build of NanoBlobs, so I've removed the SpireRook's characteristic beam until this is fixed. Sorry, not trying to whine- I'm glad that this is almost completely fixed now that I know about those variables and put them into my mod. At least that fixed my unit explosions
