Hi,
While doing some attempts to directly copy OTA content to Spring, I stumbled upon the problem that if Armor.txt is not found, the game will crash horribly...
However, the Armor.txt seems to consist of just a few variables set to 13 (magic number :S?), and mods run fine with an empty Armor.txt...
Could anyone tell me what exactly is the use of Armor.txt and if the game should be able to run without it ?
Thanks,
TB
Use of Armor.txt ?
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Go to the wiki section
http://taspring.clan-sy.com/wiki/Main_Page
to find information on alot of stuff, like messing around with mods.
More specifically, this wiki page is about what Armor.txt is and how to use it:
http://taspring.clan-sy.com/wiki/Mod_Development:Armor
Although that page seems to be somewhat messed up. Could someone try and find out what is wrong with it? Maybe someone messed it up?
I can tell you that it's purpose is to use the groups that are defined there for weapons beeing able to assign special demage to a group of units, just that. The numbers do not mean anything.
http://taspring.clan-sy.com/wiki/Main_Page
to find information on alot of stuff, like messing around with mods.
More specifically, this wiki page is about what Armor.txt is and how to use it:
http://taspring.clan-sy.com/wiki/Mod_Development:Armor
Although that page seems to be somewhat messed up. Could someone try and find out what is wrong with it? Maybe someone messed it up?
I can tell you that it's purpose is to use the groups that are defined there for weapons beeing able to assign special demage to a group of units, just that. The numbers do not mean anything.