This is the latest stable beta of NanoBlobs, version 0.52b. I've mainly been working on it to teach myself about some of the more advanced features of the current Spring build, but I think this version is quite fun, and I wanted to let everybody know about its existence.
Is it balanced? Probably not. Are all units operating perfectly, per their roles? No, I think not, although balance is better than with the previous developer release. Please feel free to comment on the current gameplay.
For previous players of NanoBlobs... um, just pretend it's a new game design, and don't tell me how it's not 0.4x... I changed so much that it's not really the same game any more, which is both good and bad.
For people who have avoided it since release, because of FPS lag... please, give it another try, I have done a great deal to reduce FPS lag, including optimizing explosion behavior, using the new custom FX to reduce overdraw issues with smoke, and dozens of other hacks and tricks to give you the best possible gaming experience... while preserving the beauty.
Oh yeah, and I'm at work... so if somebody would be nice enough to make a screenie, I'd really appreciate it
