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- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
@AF
Think we are better off havin all lobby client dev's if possible to agree in general on idea.
i get to pygtk to lobby status soon enough
We got better chance of mod's liking idea, since they know we be using / supported it in our programs.
Then we can work out sizes & types & location in mod archive :)
Mainly just pmed Betalord to ask what he thinks of idea.
Just so he aware of idea, never know he might like it. And incase he misses it, since this under linux section
edit:- Srry missed read post
edited after read properly opps
Think we are better off havin all lobby client dev's if possible to agree in general on idea.
i get to pygtk to lobby status soon enough

We got better chance of mod's liking idea, since they know we be using / supported it in our programs.
Then we can work out sizes & types & location in mod archive :)
Mainly just pmed Betalord to ask what he thinks of idea.
Just so he aware of idea, never know he might like it. And incase he misses it, since this under linux section
edit:- Srry missed read post

- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
Was talking about getting lobby peep to agree to idea first & then ask modders for thier view on idea.
No point asking modders if every lobby client gonna implentment thier own idea.
Besides easiest way is just to add images to archive, and wont break anything else.
Just need to work out what image types we all able to use / preferred image size & then annoy modders what they think of idea
Anyway gettin off-topic. Think i make a seperate thread in awhile
No point asking modders if every lobby client gonna implentment thier own idea.
Besides easiest way is just to add images to archive, and wont break anything else.
Just need to work out what image types we all able to use / preferred image size & then annoy modders what they think of idea
Anyway gettin off-topic. Think i make a seperate thread in awhile
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
[joke]
Hmmm
*hollow* takes out beating stike
*hollow* strikes AF & Betalord
ahhh peace & quiet
[/joke]
How about we all inhale laughing gas ?
Seriously though i like the idea, but then again i am biased.
If we all agree on on file images / sizes, then we all benefit & hopefully modders be happy aswell.
So remember inhale deep breaths
Hmmm
*hollow* takes out beating stike
*hollow* strikes AF & Betalord
ahhh peace & quiet
[/joke]
How about we all inhale laughing gas ?
Seriously though i like the idea, but then again i am biased.
If we all agree on on file images / sizes, then we all benefit & hopefully modders be happy aswell.
So remember inhale deep breaths
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
@jcnossen
Tobi gave me svn access day ago i think.
But redoing GUI atm, since 3.11 was getting to messy to add anything on to it
And didnt want to upload old version, incase someone went & made patchs & then sees me replace whole thing
Anyway quickly coding atm, so can upload new gui version todo. Will be afew placeholders in GUI though
Tobi gave me svn access day ago i think.
But redoing GUI atm, since 3.11 was getting to messy to add anything on to it

And didnt want to upload old version, incase someone went & made patchs & then sees me replace whole thing

Anyway quickly coding atm, so can upload new gui version todo. Will be afew placeholders in GUI though
No no, spring-gui 3.11 is not working anymore at all:
debspring installed, GLOBAL.py set correctly (I think):
Also have changed some fbo-script as told by keithjr. (+ran spring-setup)
Maybe this error is due I re-installed whole debspring?
Code: Select all
Traceback (most recent call last):
File "/home/risto/pelit/spring-gui-3.11/main.py", line 253, in ?
main = MainWindow()
File "/home/risto/pelit/spring-gui-3.11/main.py", line 114, in __init__
GUI_Config.create(self,ini)
File "/home/risto/pelit/spring-gui-3.11/GUI_Config.py", line 69, in create
self.resolution_combobox = combobox_setup(conf_temp, 'GAME', 'XResolution', GLOBAL.Resolution_Default, GLOBAL.Resolution, graphics_table, 1,2,0,1)
File "/home/risto/pelit/spring-gui-3.11/GUI_.py", line 39, in combobox_setup
value = int(Config.get_option(conf_temp,section,option,default))
TypeError: int() argument must be a string or a number
Code: Select all
INSTALL = 'Debspring'
SPRING_GUI_INSTALL = '/home/risto/pelit/spring-gui-3.11'
SPRING = '/usr/bin/spring.bin'
SPRING_DATADIR = ''
Maybe this error is due I re-installed whole debspring?
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
PM sent
EDIT:
And problem solved, thanks HS!
In GLOBAL.py, edit Resolution section like this:
# Resolution
If you want to use 1600x1200 resolution.
EDIT:
And problem solved, thanks HS!
In GLOBAL.py, edit Resolution section like this:
# Resolution
Code: Select all
Resolution = ['640x480', '800x600', '1024x768', '1280x1024','1600x1200']
Resolution_X = ['640', '800', '1024', '1280', '1600']
Resolution_Y = ['480', '600', '768', '1024', '1200']
Resolution_Default = 2,
I can use spring-gui now, change map, mod and players, but it says: "Description: file maps/<some map name here>.smd not found"
and doesn't show the picture or other information.
Edit:
Also I can't actually change mod from WD to any other, not even to XTA PE 5.5. Can't assign races then. That for cannot start game also.
and doesn't show the picture or other information.
Edit:
Also I can't actually change mod from WD to any other, not even to XTA PE 5.5. Can't assign races then. That for cannot start game also.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49
If anyone interested new version for spring-gui in svn.
Important read the readme first.
So u are aware of known issues still to be fixed.
But it is useable.
Hopefully tomorrow will update the spring options with new ones that got added into svn.
Also need to add GUI progress bar for map indexing & button to manually update it.
Also need to add ally team selection code.
Well thats the plan of action for next fixes including some code cleanup i.e GUI code has alot of room to be modularised. GUI kinda evolved into place
Among other things, all in the readme.
Will also make static releases here for the time beening. When i feel its ready
Damn complete rewrites are a pain
edit:- Actually u dont need latest unitsync. But its prefered, otherwise may cause issues with map index down the road when u change to newer unitsync.
Important read the readme first.
So u are aware of known issues still to be fixed.
But it is useable.
Hopefully tomorrow will update the spring options with new ones that got added into svn.
Also need to add GUI progress bar for map indexing & button to manually update it.
Also need to add ally team selection code.
Well thats the plan of action for next fixes including some code cleanup i.e GUI code has alot of room to be modularised. GUI kinda evolved into place
Among other things, all in the readme.
Will also make static releases here for the time beening. When i feel its ready
Damn complete rewrites are a pain
edit:- Actually u dont need latest unitsync. But its prefered, otherwise may cause issues with map index down the road when u change to newer unitsync.
Last edited by hollowsoul on 05 Aug 2006, 12:03, edited 1 time in total.
AF wrote:=O someone who uses a version of XTA outdated by months and months.....
XTAPE 5.5 is the version that currently comes with deb-spring and the tagged 0.72b1 svn. I myself only just learned that there's a new one. There's no post in the mod forum for XTAPE v7, so I don't see how other people would know either. You kinda have to bend over backwards to find anything in this project.
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- Posts: 665
- Joined: 06 Jun 2006, 19:49