New Mod/Conversion: GEAR COMMANDER - Page 13

New Mod/Conversion: GEAR COMMANDER

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

bobthedinosaur wrote:/me crys

so beautiful!
bob, do you actually play HG? Because you're doing a bang-up job with the models!
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Hey centurion-1, I have a question...
Have you made or have you started working on the Naga strider model yet? If not, i'm willing to make it. I'm using wings 3D. I am shooting for slightly higher poly count then most of your models, so I can use more plain color details.
Here are my reference pics.
Image
Image
and this is what I have so far... I'm going to totally remake the parts now. These are just test peices.
**removed by me**
Last edited by TA 3D on 08 Aug 2006, 23:12, edited 1 time in total.
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Zoombie
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Post by Zoombie »

That looks pretty cool so far.
Egarwaen
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Post by Egarwaen »

Note that the legs on your first reference pic are slightly different from those on a stock Naga. (That's a Long Fang Naga, it has additional stabilizer gear down there to brace it when firing those oversized guns)
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centurion-1
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Post by centurion-1 »

Hey TA 3D, go nuts. :-) I've not started the Naga yet, but I got the impression Bob perhaps wanted to, atleast he liked the look of it. But nothing stops you from having a go, if its good then hey all the faster this mod will be done 8)
It looks quite good so far, perhaps tweak the proportions some, the head looks a bit big compared to the legs. On a side note, all GC models will be .s3o models that are uvmapped and textured that way, so keep that in mind when doing the geometry. Also its always better to spend more on big things like the main body or leg armour rather than small things like joints that can be represented in the texture just as well. Just my two cents
:wink:
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

hey if he makes a good one youd want to use go for it man, dont worry about me. i havent claimed anything yet... it looks cool so far
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TA 3D
Posts: 260
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Post by TA 3D »

centurion-1, everything is coming along nicely(there are a few troublesome spots). I made a new lower leg peice so it is almost perfect. I am currently working on the upper leg peice, but it's a little annoying.... :| The old body, shoulder panels, and the hydralic ram on the foot are going to be remade. The foot still needs additions to it, but I think i've got the right overall deminsions for it. And I have the wheels close to the right place.

**removed by me**

A few requests though:
1) What type of paint job do you want? Camo?
2) What weapons do you want for the shoulder? Rocket packs or cannons?
Last edited by TA 3D on 08 Aug 2006, 23:12, edited 1 time in total.
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centurion-1
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Post by centurion-1 »

Looks quite good. Are you gonna uv and texture it yourself? The legs are great, the body could use more polies but the overall shape is definatively there. Yes it should be in a camo scheme, i can give you the colours for the three colour scheme I have used so far for the southern forces (for consistency). Bot the Long Fang naga with the twin light field guns and the regular naga with 8 antitank missiles are gonna be in eventually but for now go for the regular one.
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

bobthedinosaur wrote:/me crys

so beautiful!
Oh boy, as the song goes, you've aint seen nothing yet 8)

Image
Image
Image
Image

Features include:
-retractable landing gear
-antitank missiles
-light autocannon turret
-quad rocketpods

and more :twisted:
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

centurion-1 wrote:
some 1337 pwnage
that is one sexy model

oh yeah- how fast do the blades spin? (hint: helicopter speeds!)
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Can it transport infantry?
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

OMGTHATLOOKSSOCOOL!!!

aGorm
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

man... it would be great if that naga mechy thing had multimode movement... colapses to it's wheels for sharp turns but slow movement, shifts to it's walker legs to run when it picks up speed... either droideka style simple visual style change or acctual on-off mode setting... pretty sure the enging would have a hard time handling it right now, but it wold be cool...
neopezz
Posts: 1
Joined: 31 Jul 2006, 00:38

Post by neopezz »

i say you scrap the whole mech thing and stick with infrantry and helis. i dont realy think that but still i love the infrantry and helicopters.
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

neopezz wrote:i say you scrap the whole mech thing and stick with infrantry and helis. i dont realy think that but still i love the infrantry and helicopters.
:lol: that kinda defetes the purpose of the mod mate
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centurion-1
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Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Kinda, yes :-)

Got the ST-80 Ballista ingame today. It's a fast firing rocket artillery system based on the Hun chassis. In large numbers its quite effective for area saturation.
Image
Image
Image

Model: Bob
UV+texture:Me

Hope you like 8)
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Hell yeah, looks really nice.
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

This has got to be the best looking mod so far :shock:
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Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Great work, Centurion. :-) Though the textures could use some work, its really impressive work nonetheless.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

jcnossen wrote:This has got to be the best looking mod so far :shock:

Indeed, I hope 1944 looks as slick when we really start to get the S3Os rolling in.

Question for centurion, do you have animated tracks?
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