But anyways would be nice to define team names via script.txt
Atm the teams are named after the teamleader(player) name.
But when u are playing 1 player against AI.
And when u defeat a team it says i.e
Code: Select all
Team2(Hollowsoul) has been defeated.
Would be nice to be able to override the default naming scheme for teams by assigning a name for the team in [TEAMX} section of script.
Example of script.txt using atm is
(script.txt generated is using pygtk app (indents added to make more user readable)
Code: Select all
[GAME]
{
Mapname=SplinteredTropicsV2.smf;
StartMetal=2000;
StartEnergy=2000;
GameType=AASS211.sdz;
GameMode=0;
MyPlayerNum=0;
NumPlayers=1;
NumTeams=6;
NumAllyTeams=6;
[PLAYER0]
{
name=Hollowsoul;
Spectator=0/1;
team=0;
}
[TEAM0]
{
TeamLeader=0;
Color=0;
Handicap=0;
AllyTeam=0;
Side=CORE;
}
[TEAM1]
{
TeamLeader=0;
Color=1;
Handicap=0;
AllyTeam=1;
Side=ARM;
AiDLL=aidll/globalai/aai.so;
}
[TEAM2]
{
TeamLeader=0;
Color=2;
Handicap=0;
AllyTeam=2;
Side=CORE;
AiDLL=aidll/globalai/aai.so;
}
[TEAM3]
{
TeamLeader=0;
Color=3;
Handicap=0;
AllyTeam=3;
Side=ARM;
AiDLL=aidll/globalai/aai.so;
}
[TEAM4]
{
TeamLeader=0;
Color=4;
Handicap=0;
AllyTeam=4;
Side=CORE;
AiDLL=aidll/globalai/aai.so;
}
[TEAM5]
{
TeamLeader=0;
Color=5;
Handicap=0;
AllyTeam=5;
Side=ARM;
AiDLL=aidll/globalai/aai.so;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
[ALLYTEAM2]
{
NumAllies=0;
}
[ALLYTEAM3]
{
NumAllies=0;
}
[ALLYTEAM4]
{
NumAllies=0;
}
[ALLYTEAM5]
{
NumAllies=0;
}
}
Asking for this since, playin agiainst multiple AI & and seeing Team(insert your player name is dead). Just seems wrong.
Shouldnt take much to add ability to override the default naming scheme if the option to define name for a team in [TEAMX] is present.
Basicly abit of polish to game, that shouldnt take much coding.